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Account progression suggestion
Early, Mid, and Late change how strict the rules are. The combined score estimates account depth from your full rune export (Rare and above): fast runes, upgraded runes, and quality on your best pieces. It ignores the preset below and the dashboard minimum level filter.
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Share roster
Hover a Verdict tag for details.
| Slot | Set | Main | Grade | Lvl | Innate | Sub 1 | Sub 2 | Sub 3 | Sub 4 | Ingame | Forge | Verdict | Role | Location |
|---|
| Grade | Category | Main | Subs | Role | Verdict | Location |
|---|
| Category | Lvl | Durability | Main | Secondary | Equipped |
|---|
Suggest when a rune has bad flat substats that are worth replacing.
Recommend Grind when a key stat is close to the Late-game High Roll line for the rune grade.
Which runes are worth reappraising (Reapp).
Define what “fits” each role. Most users should not change this.
Basic filters
Rune filters
Share roster
One SWEX JSON powers the whole app — Runes for cleanup and Monsters for your box. Everything stays in your browser; nothing is uploaded.
Your monster box
Search by name, element, or rune text. Open a unit to see Base, +runes, and Total stats — Total SPD includes your account Sky Tribe Totem bonus (% of base, from the export). Six rune slots link to the Rune Table.
Lineups (optional)
Build teams from the same export. Each slot shows combat SPD (base + runes + totem and leader % of base). Crown = leader. Modern SWEX stores totem level in wizard_skill_list (skill_id: 14). Sample demo teams disappear after you load your own file.
In App Settings → Database Slots you can store alt accounts or before/after exports — Share is in the card header. Swap changes which file the Dashboard and Rune Table use. Language: globe icon in the header.
Clear all saved data on the upload card wipes runes, rules tweaks, and all four slots from this browser — use only when you want a full fresh start.
Un JSON SWEX alimente toute l'app — Runes pour le tri et Monstres pour votre boîte. Tout reste dans le navigateur ; rien n'est envoyé.
Votre boîte de monstres
Search by name, element, or rune text. Open a unit to see Base, +runes, and Total stats — Total SPD includes your account Sky Tribe Totem bonus (% of base, from the export). Six rune slots link to the Liste des runes.
Équipes (optionnel)
Build teams from the same export. Each slot shows combat SPD (base + runes + totem and leader % of base). Crown = leader. Modern SWEX stores totem level in wizard_skill_list (skill_id: 14). Sample demo teams disappear after you load your own file.
In Paramètres de l'app → Database Slots you can store alt accounts or before/after exports — Share is in the card header. Swap changes which file the Tableauau de bord and Liste des runes use. Language: globe icon in the header.
Effacer toutes les données on the upload card wipes runes, rules tweaks, and all four slots from this browser — use only when you want a full fresh start.
Один JSON из SWEX питает всё приложение — вкладка Руны для разбора рун и Монстры для коробки. Всё в браузере, без загрузки на сервер.
Коробка монстров
Поиск по имени, стихии, рунам. В карточке — Base, +runes, Total; Total SPD учитывает бонус Sky Tribe Totem (% от базы из экспорта). Шесть слотов рун → клик открывает руну в таблице.
Составы (по желанию)
Сборка из того же SWEX. На слоте — боевая скорость (база + руны + % тотема и лидера от базы). Корона = лидер. В новых JSON уровень тотема в wizard_skill_list (skill_id: 14). Демо-составы пропадают после загрузки своего файла.
В Настройки приложения → Слоты баз данных — альт или «до/после» фарма, кнопка Share в заголовке карточки. Swap переключает активный экспорт. Язык — иконка глобуса в шапке.
Удалить все сохранения на карточке загрузки стирает руны, правки правил и все четыре слота в этом браузере — только если нужен полный старт с нуля.
Two layers: how deep your whole box is (top) vs what to do with runes right now (cards, charts, filters below).
Account progression
Always counts every Rare+ rune in the active export. Ignores Min level and grade filters below. Suggests Early / Mid / Late from your box depth — Apply suggestion copies that to your preset.
Filtered view
Min level and grade range shrink verdict tiles, charts, and what opens when you click a bar. Changing Early / Mid / Late or Strictness recalculates all rune verdicts.
A fine dial on top of Early / Mid / Late. Same export — different mood: “I am still building” vs “I only want RTA-ready pieces.”
What moves with the slider: how many useful substats you need, how high rolls must be, how hard God/Duo/Universal bars are, and whether a “soft retry” runs at all.
Click a verdict slice, number tile, or role row — the Rune Table opens with the same filter. Enter or Space on a chart row works too (keyboard). Five chart tabs answer “where are my runes?” without leaving the Dashboard.
Copy summary (next to filters) pastes a text snapshot for Discord or notes — preset, depth score, filters, verdict counts, slot totals.
Two layers: how deep your whole box is (top) vs what to do with runes right now (cards, charts, filters below).
Account progression
Always counts every Rare+ rune in the active export. Ignores Min level and grade filters below. Suggests Début / Milieu / Fin from your box depth — Applicationly suggestion copies that to your preset.
Filtered view
Min level and grade range shrink verdict tiles, charts, and what opens when you click a bar. Changing Début / Milieu / Fin or Sévérité recalculates all rune verdicts.
A fine dial on top of Début / Milieu / Fin. Same export — different mood: “I am still building” vs “I only want RTA-ready pieces.”
What moves with the slider: how many useful substats you need, how high rolls must be, how hard God/Duo/Universal bars are, and whether a “soft retry” runs at all.
Click a verdict slice, number tile, or role row — the Liste des runes opens with the same filter. Enter or Space on a chart row works too (keyboard). Five chart tabs answer “where are my runes?” without leaving the Tableauau de bord.
Copy summary (next to filters) pastes a text snapshot for Discord or notes — preset, depth score, filters, verdict counts, slot totals.
Два слоя: глубина всей коробки (сверху) и что делать с рунами сейчас (карточки, графики, фильтры ниже).
Прогресс аккаунта
Всегда считает все Rare+ активного экспорта. Не смотрит на мин. уровень и фильтр грейдов ниже. Предлагает Early / Mid / Late по глубине коробки — Применить совет копирует это в пресет.
Отфильтрованный вид
Мин ур и диапазон грейдов сужают плитки вердиктов и графики. Смена Early / Mid / Late или Strictness пересчитывает вердикты всех рун.
Тонкая настройка поверх Early / Mid / Late. Тот же экспорт — другое настроение: «ещё качаю коробку» или «хочу только сильные руны».
Что двигает слайдер: число полезных сабов, высота роллов, пороги God/Duo/Universal и включена ли мягкая вторая проверка.
Клик по вердикту, плитке или роли открывает таблицу с фильтром. На строке графика работают Enter и Пробел.
Копировать сводку рядом с фильтрами — текст для Discord/заметок: пресет, балл глубины, фильтры, вердикты.
One number (0–100) for how stacked your rune box is — speed runes, +15 six-stars, and top-end efficiency. Not RTA rank and not monster box.
Three independent bars add up to 100 points max. Your counts are shown on the dashboard cards; underneath you see how many points each part contributed.
A small box can still show a decent score if those 50 top runes are insane — but speed/power counts expose a shallow inventory. You cannot “fake” 250 SPD runes with only a handful of units.
Apply suggestion only copies the preset — per-rune verdicts change when you pick Early / Mid / Late yourself.
One number (0–100) for how stacked your rune box is — speed runes, +15 six-stars, and top-end efficiency. Not RTA rank and not monster box.
Three independent bars add up to 100 points max. Your counts are shown on the dashboard cards; underneath you see how many points each part contributed.
A small box can still show a decent score if those 50 top runes are insane — but speed/power counts expose a shallow inventory. You cannot “fake” 250 SPD runes with only a handful of units.
Applicationly suggestion only copies the preset — per-rune verdicts change when you pick Début / Milieu / Fin yourself.
Один балл (0–100): насколько прокачана коробка рун — спд-руны, +15 шестизвёздочные, элитная eff. Не ранг арены и не монстры.
Три независимые полоски дают максимум 100. На карточках панели — ваши числа; ниже видно вклад каждой части в баллы.
Маленькая коробка может иметь высокую «элиту», если топ-50 рун идеальны — но мало спд-рун и +15 это покажут. 250 быстрых рун «нарисовать» нельзя.
Применить совет только копирует пресет — вердикты по рунам меняются, когда вы сами выберете Early / Mid / Late.
Your action list: every rune with stats, Ingame and Forge ratings, Verdict, Role, and Location. Hover Verdict for the plain-language reason (Keep quality, Grind/Gem hints, why Sell).
The table shows two independent numbers. They answer different questions — use both, do not expect them to match.
Com2uS in-game Rating — same idea as the rune list inside Summoners War.
From SWEX prefix_eff (innate, base value only) and sec_eff lines (base + grind). Main stat is not scored (treated as perfect at +15). Duplicate innate lines on subs are skipped.
Per line: raw points from stat type and total value (flats HP/ATK/DEF use ÷3 in the game formula).
Ingame = round( Σ raw line points ) — sum first, round once (not per-line rounding).
Hover the number for a line-by-line breakdown.
Sorting by Ingame: slots 1 → 6, then score high → low within each slot (like the in-game rune inventory). Default table sort is still Forge ↓.
Our 0–100 stat-value rating — tiers, synergies, grind in subs — not Eff% and not verdict.
raw = (mainPts + subPts + innatePts) × mainSubSyn × subSubSyn × dupSub × archetypeMul
Score = round( min(100, raw ÷ 295 × 100) )
Sub values use roll + grind (subRuneValue). Roll quality = value ÷ max (capped at 1.12). Calibration constant 295 maps typical runes (~55–75 raw) onto 0–100.
Each main: mainPts = tier × rollQuality. Roll quality uses slot main max (e.g. DEF flat slot 3 max 160, HP flat slot 1 max 2448, CDmg slot 4 max 80, SPD slot 2 max 42).
On slots 1 / 3 / 5 (flat-main slots), HP / ATK / DEF mains use tier 72 — a normal main for that slot, not a weak off-stat pick.
% mains on slots 2 / 4 / 6 use the tier table below.
| Main stat | Tier | Notes |
|---|---|---|
| HP / ATK / DEF on slots 1, 3, 5 | 72 | Flat-slot mains |
| SPD | 100 | % slots |
| CDmg | 93 | % slots |
| ATK% | 91 | % slots |
| CRate | 89 | % slots (2026 meta — slot 4 bruisers) |
| ACC | 80 | % slots |
| HP% | 76 | % slots |
| DEF% | 73 | % slots |
| RES | 71 | % slots |
Each sub: subPts = tier × rollQuality × slotMul. On slots 2 / 4 / 6, flat HP / ATK / DEF subs: slotMul = 0.88 (else 1). Unknown stat: tier 45 (main fallback 50).
| Sub stat | Tier |
|---|---|
| SPD | 100 |
| CRate | 95 |
| CDmg | 93 |
| ATK% | 90 |
| ACC | 84 |
| HP% | 78 |
| DEF% | 74 |
| RES | 72 |
| ATK | 62 |
| DEF | 60 |
| HP | 58 |
Innate (prefix): same sub tiers × roll quality × 0.38 (INNATE_WEIGHT_VS_SUB). Counts in synergy averages; not summed as a full sub line.
Main ↔ sub — average over all subs (innate excluded). Most pairs are unordered; ATK%↔SPD depends on direction (ATK% main + SPD sub = ×1.11, SPD main + ATK% sub = ×1.10).
Listed main ↔ sub bonuses (both slot groups)
| Main + sub | × |
|---|---|
| ATK% + CDmg | 1.13 |
| CDmg + CRate | 1.12 |
| HP% + DEF% | 1.11 |
| SPD + ACC · ATK% + CRate · DEF% + HP% | 1.10 |
| ATK% + ATK flat · DEF% + DEF flat · HP% + HP flat | 1.10 |
| HP% + RES · RES + HP% | 1.10 |
| DEF% + RES | 1.09 |
| ATK% main + SPD sub | 1.11 |
| SPD main + ATK% sub | 1.10 |
| HP% + SPD | 1.04 |
| ATK% + RES | 0.90 |
| ATK% + DEF% | 0.91 |
| CDmg + RES | 0.94 |
Sub ↔ sub — average over all sub pairs; unlisted → 1.00.
| Sub + sub | × |
|---|---|
| CRate + CDmg | 1.12 |
| ATK% + CDmg | 1.10 |
| SPD + ACC | 1.09 |
| ATK% + SPD | 1.09 |
| ATK% + CRate | 1.08 |
| HP% + DEF% | 1.08 |
| SPD + CDmg | 1.07 |
| HP% + RES · DEF% + RES | 1.07 / 1.06 |
| ATK% + RES | 0.93 |
| CDmg + RES | 0.94 |
Cross-stat duplicate (dupSub): ×0.88 per overlap of the same base type across zones (ATK + ATK% count as one type). Overlaps: main↔any sub · main↔innate · innate↔any sub. Formula: dupSub = 0.88^(overlaps) or 1.00 if none. (Two SPD subs on one rune is impossible in-game.)
Golden triplet (archetypeMul): if main + subs + qualifying innate (innate roll quality > 50%) contain any 3 stats from one archetype → ×1.04 once: Nuker (ATK/ATK%, CRate, CDmg) · Fast Tank (HP/HP%, DEF/DEF%, SPD) · Control (SPD, ACC, HP/HP%) · Bruiser (HP/HP%, CRate, CDmg).
Hover Forge for live breakdown (pts + all multipliers, including archetype name when ×1.04). Chip color: ≥88 high · ≥72 mid · below low.
SWOP Eff% is still computed for account progression (Depth elite bar) and dashboard efficiency charts — it is not a table column anymore.
Huge exports: first 500 rows for speed — Load all … for the full filtered list. Search highlights matches in the row.
Export CSV — filtered list with Forge, Ingame, Role, Verdict, and a Reason text column (same text as the Verdict tooltip). Share (toolbar) — read-only link for monsters/runes (see App Settings for modes).
Filters update the URL to #runetable?… — bookmark or send the link to reopen the same view in this browser.
Your action list: every rune with stats, Ingame and Forge ratings, Verdict, Rôle, and Location. Hover Verdict for the plain-language reason (Garder quality, Mettre à niveau/Gemme hints, why Vendre).
The table shows two independent numbers. They answer different questions — use both, do not expect them to match.
Com2uS in-game Rating — same idea as the rune list inside Summoners War.
From SWEX prefix_eff (innate, base value only) and sec_eff lines (base + grind). Main stat is not scored (treated as perfect at +15). Duplicate innate lines on subs are skipped.
Per line: raw points from stat type and total value (flats HP/ATK/DEF use ÷3 in the game formula).
Ingame = round( Σ raw line points ) — sum first, round once (not per-line rounding).
Hover the number for a line-by-line breakdown.
Sorting by Ingame: slots 1 → 6, then score high → low within each slot (like the in-game rune inventory). Default table sort is still Forge ↓.
Our 0–100 stat-value rating — tiers, synergies, grind in subs — not Eff% and not verdict.
raw = (mainPts + subPts + innatePts) × mainSubSyn × subSubSyn × dupSub × archetypeMul
Score = round( min(100, raw ÷ 295 × 100) )
Sub values use roll + grind (subRuneValue). Roll quality = value ÷ max (capped at 1.12). Calibration constant 295 maps typical runes (~55–75 raw) onto 0–100.
Each main: mainPts = tier × rollQuality. Roll quality uses slot main max (e.g. DEF flat slot 3 max 160, HP flat slot 1 max 2448, CDmg slot 4 max 80, SPD slot 2 max 42).
On slots 1 / 3 / 5 (flat-main slots), HP / ATK / DEF mains use tier 72 — a normal main for that slot, not a weak off-stat pick.
% mains on slots 2 / 4 / 6 use the tier table below.
| Main stat | Tier | Notes |
|---|---|---|
| HP / ATK / DEF on slots 1, 3, 5 | 72 | Flat-slot mains |
| SPD | 100 | % slots |
| CDmg | 93 | % slots |
| ATK% | 91 | % slots |
| CRate | 89 | % slots (2026 meta — slot 4 bruisers) |
| ACC | 80 | % slots |
| HP% | 76 | % slots |
| DEF% | 73 | % slots |
| RES | 71 | % slots |
Each sub: subPts = tier × rollQuality × slotMul. On slots 2 / 4 / 6, flat HP / ATK / DEF subs: slotMul = 0.88 (else 1). Unknown stat: tier 45 (main fallback 50).
| Sub stat | Tier |
|---|---|
| SPD | 100 |
| CRate | 95 |
| CDmg | 93 |
| ATK% | 90 |
| ACC | 84 |
| HP% | 78 |
| DEF% | 74 |
| RES | 72 |
| ATK | 62 |
| DEF | 60 |
| HP | 58 |
Innate (prefix): same sub tiers × roll quality × 0.38 (INNATE_WEIGHT_VS_SUB). Counts in synergy averages; not summed as a full sub line.
Main ↔ sub — average over all subs (innate excluded). Most pairs are unordered; ATK%↔SPD depends on direction (ATK% main + SPD sub = ×1.11, SPD main + ATK% sub = ×1.10).
Listed main ↔ sub bonuses (both slot groups)
| Main + sub | × |
|---|---|
| ATK% + CDmg | 1.13 |
| CDmg + CRate | 1.12 |
| HP% + DEF% | 1.11 |
| SPD + ACC · ATK% + CRate · DEF% + HP% | 1.10 |
| ATK% + ATK flat · DEF% + DEF flat · HP% + HP flat | 1.10 |
| HP% + RES · RES + HP% | 1.10 |
| DEF% + RES | 1.09 |
| ATK% main + SPD sub | 1.11 |
| SPD main + ATK% sub | 1.10 |
| HP% + SPD | 1.04 |
| ATK% + RES | 0.90 |
| ATK% + DEF% | 0.91 |
| CDmg + RES | 0.94 |
Sub ↔ sub — average over all sub pairs; unlisted → 1.00.
| Sub + sub | × |
|---|---|
| CRate + CDmg | 1.12 |
| ATK% + CDmg | 1.10 |
| SPD + ACC | 1.09 |
| ATK% + SPD | 1.09 |
| ATK% + CRate | 1.08 |
| HP% + DEF% | 1.08 |
| SPD + CDmg | 1.07 |
| HP% + RES · DEF% + RES | 1.07 / 1.06 |
| ATK% + RES | 0.93 |
| CDmg + RES | 0.94 |
Cross-stat duplicate (dupSub): ×0.88 per overlap of the same base type across zones (ATK + ATK% count as one type). Overlaps: main↔any sub · main↔innate · innate↔any sub. Formula: dupSub = 0.88^(overlaps) or 1.00 if none. (Two SPD subs on one rune is impossible in-game.)
Golden triplet (archetypeMul): if main + subs + qualifying innate (innate roll quality > 50%) contain any 3 stats from one archetype → ×1.04 once: Nuker (ATK/ATK%, CRate, CDmg) · Fast Tank (HP/HP%, DEF/DEF%, SPD) · Control (SPD, ACC, HP/HP%) · Bruiser (HP/HP%, CRate, CDmg).
Hover Forge for live breakdown (pts + all multipliers, including archetype name when ×1.04). Chip color: ≥88 high · ≥72 mid · below low.
SWOP Eff% is still computed for account progression (Depth elite bar) and dashboard efficiency charts — it is not a table column anymore.
Huge exports: first 500 rows for speed — Load all … for the full filtered list. Search highlights matches in the row.
Export CSV — filtered list with Forge, Ingame, Rôle, Verdict, and a Reason text column (same text as the Verdict tooltip). Share (toolbar) — read-only link for monsters/runes (see Paramètres de l'app for modes).
Filters update the URL to #runetable?… — bookmark or send the link to reopen the same view in this browser.
Список действий: статы, Ingame и Forge, Verdict, Role, Location. Наведите на Verdict — короткая причина (качество Keep, Grind/Gem, почему Sell).
В таблице два независимых числа. Они отвечают на разные вопросы — смотри оба, не жди совпадения.
Игровой Rating Com2uS — как в списке рун в клиенте.
Из SWEX: prefix_eff (innate, только база) и sec_eff (база + гринд). Main не входит в сумму. Дубликат innate на сабах не считается дважды.
За линию — сырые очки по типу стата и итогу (flat HP/ATK/DEF с ÷3 как в игре).
Ingame = round( Σ сырых очков ) — сначала сумма, потом одно округление.
Наведение на число — разбивка по линиям.
Сортировка по Ingame: слоты 1 → 6, внутри слота score ↓. По умолчанию таблица сортируется по Forge ↓.
Оценка 0–100 для меты 2026 — тиры, синергии, гринды; не SWOP Eff%.
raw = (mainPts + subPts + innatePts) × mainSubSyn × subSubSyn × dupSub × archetypeMul
Score = round( min(100, raw ÷ 295 × 100) )
Сабы: ролл + гринд (subRuneValue). Качество ролла = value ÷ max (потолок 1.12). Калибровка 295.
mainPts = tier × rollQuality. Полнота ролла — от макса main для слота (DEF flat сл.3 макс 160, HP flat сл.1 макс 2448, CDmg сл.4 макс 80).
На слотах 1 / 3 / 5 main HP / ATK / DEF (flat) → тир 72 — нормальный main для слота, не «слабый офф-стат».
% main на слотах 2 / 4 / 6 — таблица ниже.
| Main | Тир | Примечание |
|---|---|---|
| HP / ATK / DEF на сл. 1, 3, 5 | 72 | Flat-слоты |
| SPD | 100 | % слоты |
| CDmg | 93 | % слоты |
| ATK% | 91 | % слоты |
| CRate | 89 | % слоты (мета 2026) |
| ACC | 80 | % слоты |
| HP% | 76 | % слоты |
| DEF% | 73 | % слоты |
| RES | 71 | % слоты |
subPts = tier × rollQuality × slotMul. На слотах 2 / 4 / 6 flat HP/ATK/DEF: slotMul = 0.88. Неизвестный стат: tier 45 (main 50).
| Sub | Тир |
|---|---|
| SPD | 100 |
| CRate | 95 |
| CDmg | 93 |
| ATK% | 90 |
| ACC | 84 |
| HP% | 78 |
| DEF% | 74 |
| RES | 72 |
| ATK | 62 |
| DEF | 60 |
| HP | 58 |
Innate: тиры sub × качество ролла × 0.38. В синергиях main↔sub innate не считается сабом.
Main ↔ sub — среднее по сабам. Пара ATK%↔SPD зависит от направления (main ATK% + sub SPD = ×1.11, main SPD + sub ATK% = ×1.10).
Бонусы main ↔ sub (оба типа слотов)
| Main + sub | × |
|---|---|
| ATK% + CDmg | 1.13 |
| CDmg + CRate | 1.12 |
| HP% + DEF% | 1.11 |
| SPD + ACC · ATK% + CRate · DEF% + HP% | 1.10 |
| ATK% + ATK flat · DEF% + DEF flat · HP% + HP flat | 1.10 |
| HP% + RES · RES + HP% | 1.10 |
| DEF% + RES | 1.09 |
| main ATK% + sub SPD | 1.11 |
| main SPD + sub ATK% | 1.10 |
| HP% + SPD | 1.04 |
| ATK% + RES | 0.90 |
| ATK% + DEF% | 0.91 |
| CDmg + RES | 0.94 |
Sub ↔ sub — среднее по парам сабов; не в таблице → 1.00.
| Sub + sub | × |
|---|---|
| CRate + CDmg | 1.12 |
| ATK% + CDmg | 1.10 |
| SPD + ACC | 1.09 |
| ATK% + SPD | 1.09 |
| ATK% + CRate | 1.08 |
| HP% + DEF% | 1.08 |
| SPD + CDmg | 1.07 |
| HP% + RES · DEF% + RES | 1.07 / 1.06 |
| ATK% + RES | 0.93 |
| CDmg + RES | 0.94 |
Кросс-дубль (dupSub): ×0.88 за каждое совпадение базового типа между main, innate и сабами (ATK + ATK% — один тип). Зоны: main↔sub · main↔innate · innate↔sub. dupSub = 0.88^(число совпадений).
Золотой триплет (archetypeMul): любые 3 стата одного архетипа (innate только если качество ролла > 50%) → ×1.04 один раз: Нюкер · Быстрый танк · Контроль · Бруйзер.
Наведи на Forge — разбивка очков и множителей, включая архетип. Цвет: ≥88 · ≥72 · ниже.
SWOP Eff% остаётся для прогрессии аккаунта (элита в Depth) и графиков eff на панели — в таблице рун колонки Eff% нет.
Огромный экспорт: сначала 500 строк — Загрузить все … для полного списка. Поиск подсвечивает совпадения.
Export CSV — Forge, Ingame, Role, Verdict и колонка Reason (тот же текст, что в тултипе Verdict). Share — ссылка только для чтения (режимы в Настройках).
Фильтры попадают в URL #runetable?… — закладка или ссылка для того же вида в этом браузере.
SW Forge looks at each rune like a coach would: which monster build could wear it? and what should you do with it next? You pick your account stage (Early / Mid / Late) — that sets how picky the checks are. Everything runs in your browser on the export you loaded.
You do not need to edit spreadsheets. The Role and Verdict columns are the main answers. Open Rune Rules only if you want to tune how strict the app is.
Who is this rune for?
First matching build in priority order — e.g. Fast CC before Bomber. If no build fits but stats are insane, Role becomes Universal (High Value) from a God or Duo line.
What should I do?
Depends on upgrade level and whether a role matched. Same rune can be Finish at +10 and Keep at +15 once it earns a role.
Each role is a PvP/PvE build template — allowed mains on 2 / 4 / 6 and which substats count.
Seventh outcome: valuable stats, no exact build — keep for future monsters or trade fodder carefully.
A rune must pass several checks for that role at your chosen stage. Think of it as a checklist — not one magic number.
Relaxed retry — if the strict checklist fails, the app tries once more with softer rules (when Strictness is 1–3). A rune that passes only then shows (Relaxed) in the Verdict tooltip on Keep — common on Mid accounts, not a bug.
Forge Score is the default table sort; it does not pick Role by itself. Ingame matches the game client — a high Ingame rune can still be Sell. SWOP Eff% is only used inside verdict rules and account Depth, not as a table column.
God Roll
One sub line reaches a very high “god” bar for your grade — too strong to trash.
Duo Roll
Two stats together hit a strong pair (SPD + HP%, CRate + CDmg, …).
If no build role matched but God or Duo did, Role shows Universal (High Value) — great rune, not tied to one current team. The Verdict tooltip may say High Value · God or · Duo.
0–100 — how closely substats match the chosen role. It does not change Verdict; use it to compare two Keep runes for the same build. On Keep, hover Verdict to see Fit 67 etc.
There is no separate Reason column in the grid — hover Verdict (or export CSV) for the same text.
Role · Excellent / Good / Usable · Strict, Flexible, or Relaxed · optional Fit N
Which stat to push with a grindstone (SPD, HP%, …)
Which flat sub to replace — e.g. Replace HP or DEF
Plain reason — near-miss Duo, wrong main, weak lines for Mid, low eff, …
Stage changes every rune’s Role and Verdict — not the account progression score at the top.
Legend Swift slot 2, main SPD, subs: HP% 18, DEF% 12, flat ATK, CR% 6 — same rune, different presets:
Strictness (1–5) on the Dashboard makes checks tougher: more useful substats required, higher rolls to match a role, stricter God/Duo bars. 1–2 — more runes pass; 4–5 — only strong pieces; relaxed retry is off at 4–5.
Expert edits live in Rune Rules — use Save & Recalculate after changing thresholds there.
SW Forge looks at each rune like a coach would: which monster build could wear it? and what should you do with it next? You pick your account stage (Début / Milieu / Fin) — that sets how picky the checks are. Everything runs in your browser on the export you loaded.
You do not need to edit spreadsheets. The Rôle and Verdict columns are the main answers. Open Règles des runes only if you want to tune how strict the app is.
Who is this rune for?
First matching build in priority order — e.g. Fast CC before Bomber. If no build fits but stats are insane, Rôle becomes Universal (High Value) from a God or Duo line.
What should I do?
Depends on upgrade level and whether a role matched. Same rune can be Finish at +10 and Garder at +15 once it earns a role.
Each role is a PvP/PvE build template — allowed mains on 2 / 4 / 6 and which substats count.
Seventh outcome: valuable stats, no exact build — keep for future monsters or trade fodder carefully.
A rune must pass several checks for that role at your chosen stage. Think of it as a checklist — not one magic number.
Relaxed retry — if the strict checklist fails, the app tries once more with softer rules (when Sévérité is 1–3). A rune that passes only then shows (Relaxed) in the Verdict tooltip on Garder — common on Mid accounts, not a bug.
Score Forge is the default table sort; it does not pick Rôle by itself. Ingame matches the game client — a high Ingame rune can still be Vendre. SWOP Eff% is only used inside verdict rules and account Depth, not as a table column.
God Roll
One sub line reaches a very high “god” bar for your grade — too strong to trash.
Duo Roll
Two stats together hit a strong pair (SPD + HP%, CRate + CDmg, …).
If no build role matched but God or Duo did, Rôle shows Universal (High Value) — great rune, not tied to one current team. The Verdict tooltip may say High Value · God or · Duo.
0–100 — how closely substats match the chosen role. It does not change Verdict; use it to compare two Garder runes for the same build. On Garder, hover Verdict to see Fit 67 etc.
There is no separate Reason column in the grid — hover Verdict (or export CSV) for the same text.
Rôle · Excellent / Good / Usable · Strict, Flexible, or Relaxed · optional Fit N
Which stat to push with a grindstone (SPD, HP%, …)
Which flat sub to replace — e.g. Replace HP or DEF
Plain reason — near-miss Duo, wrong main, weak lines for Mid, low eff, …
Stage changes every rune’s Rôle and Verdict — not the account progression score at the top.
Legend Swift slot 2, main SPD, subs: HP% 18, DEF% 12, flat ATK, CR% 6 — same rune, different presets:
Sévérité (1–5) on the Tableauau de bord makes checks tougher: more useful substats required, higher rolls to match a role, stricter God/Duo bars. 1–2 — more runes pass; 4–5 — only strong pieces; relaxed retry is off at 4–5.
Expert edits live in Règles des runes — use Enregistrer & recalculer after changing thresholds there.
SW Forge смотрит на руну как тренер: под какого монстра/билд она подходит? и что с ней делать дальше? Вы выбираете стадию аккаунта (Early / Mid / Late) — от этого зависит строгость проверок. Всё считается в браузере по загруженному экспорту.
Не нужно ковырять таблицы вручную. Главные ответы — колонки Role и Verdict. Вкладка Правила рун — только если хотите подкрутить жёсткость.
Кому эта руна?
Первая роль по приоритету — напр. Fast CC раньше Bomber. Если билд не сошёлся, но статы «богоподобные», Role = Universal (High Value) через God или Duo.
Что делать?
От уровня руны и совпадения роли. Одна руна: Finish на +10 и Keep на +15.
Шаблон билда — допустимые мейны 2 / 4 / 6 и нужные сабстаты.
Седьмой исход: ценные статы без точного билда — беречь под будущих монстров.
Руна проходит несколько проверок для этой роли на выбранной стадии. Это чеклист, а не одна цифра eff.
Relaxed retry — если строгий чеклист не прошёл, вторая попытка с мягче правилами (при Strictness 1–3). В тултипе Verdict на Keep будет (Relaxed) — нормально для Mid, не ошибка.
По умолчанию таблица сортируется по Forge; роль от одной цифры не ставится. Высокий Ingame ≠ Keep. SWOP Eff% — внутри правил и Depth, не колонка таблицы.
God Roll
Одна линия саба выше «god»-порога для грейда — слишком ценная, чтобы выкинуть.
Duo Roll
Сильная пара статов (SPD + HP%, CRate + CDmg, …).
Если ни один билд не подошёл, но есть God или Duo — Role Universal (High Value). В тултипе Verdict: High Value · God или · Duo.
0–100 — насколько сабы похожи на идеал для роли. Не меняет Verdict. На Keep смотрите Fit 67 в тултипе Verdict.
Отдельной колонки «Причина» в таблице нет — наведите на Verdict или смотрите CSV.
Роль · Excellent / Good / Usable · Strict, Flexible или Relaxed · Fit N
Какой стат грайндить (SPD, HP%, …)
Какой плоский саб заменить
Причина простым языком — почти Duo, мейн, слабые линии…
Стадия меняет Role и Verdict каждой руны, не балл прогресса сверху.
Legend Swift слот 2, мейн SPD, сабы: HP% 18, DEF% 12, flat ATK, CR% 6:
Strictness (1–5) на панели: больше полезных сабов, выше роллы, жёстче God/Duo. 1–2 — проходят легче; 4–5 — только сильные; relaxed retry выключен на 4–5.
Тонкая настройка — Правила рун; после правок — Сохранить и пересчитать.
Open Runes → Rules to tune the same engine that fills Role and Verdict in the table. The Dashboard Strictness slider is the everyday control; this page is the full spreadsheet-style setup.
Dashboard only
Early / Mid / Late + Strictness 1–5 on the Dashboard bar. The Rules tab shows a short Evaluation Policy note — no need to open Engine or formulas.
Full Rules tab
Three subtabs — Engine, Roles, Verdict rules — plus Save & Recalculate at the bottom. Matches SWOP-style tuning.
Result → Role, Verdict (hover for reason) in the Rune Table. Plain overview → How scoring works in this Guide.
One row per stat (SPD, HP%, ATK%, DEF%, CRate, CDmg, ACC, RES). Totals use roll + grind on the rune, same as in the table.
Show threshold previews — read-only God / High Roll / Duo tables (stage × grade). Change numbers above → previews update live; Save & Recalculate applies to all runes.
Global strictness on top of your Dashboard stage. Expert fields:
Preset
Early / Mid / Late / Competitive Progression loads a full profile. Custom keeps your manual tweaks.
Anchor requirement
Hard — must hit a real high-roll line when the role asks for it. Soft — allows near-misses.
Slot requirements
Hard / Soft — how strictly slot 2/4/6 “required stat” rows in role formulas are enforced.
Supporting stats
+1 / 0 / −1 — bumps how many Include subs you need beyond each role’s minimum.
Stat quality for role
0.00 = off · higher = substats must be closer to strong lines (fewer Keep). Per-role floors also exist in the preset.
God / Duo counts as role
Leave off (recommended): God/Duo stay High Value tags → Universal. On = they can become the primary Role name.
Dashboard Strictness 1–5 blends with the active preset (useful subs, pressure, God/Duo bars). At 4–5 relaxed retry is disabled — same idea as in the scoring guide.
Six default builds (Fast CC, Classic DPS, Bomber, Tank, Bruiser, Slow DPS). Pick one in the left list; the big sheet is that role’s formula.
Edits apply on change — table refreshes without the footer button. You can + Add role for custom builds (keep at least one role). Reset Constants only restores the 8-stat grid, not these formulas.
Fine-tunes Gem, Grind, Reapp on top of the main verdict tree (Upgrade / Finish / Keep / Sell).
Bad flat subs
When enabled, +12+ runes with weak flat HP/ATK/DEF subs can get Gem — the Verdict tooltip lists which flat to replace. Enchant only rerolls subs, not innate.
One push away
Grind gap (try 0.3–0.5): lower = stricter. Compares ungrinded SPD / HP% / DEF% / ATK% to Late × grade High Roll — if one grind could reach the line, verdict becomes Grind.
Legend fodder with potential
Filter by allowed sets, innate stats, mains on 2/4/6, and max efficiency — only runes below that eff and matching the list can get Reapp.
Open Runes → Règles to tune the same engine that fills Rôle and Verdict in the table. The Tableauau de bord Sévérité slider is the everyday control; this page is the full spreadsheet-style setup.
Tableauau de bord only
Début / Milieu / Fin + Sévérité 1–5 on the Tableauau de bord bar. The Règles tab shows a short Evaluation Policy note — no need to open Engine or formulas.
Full Règles tab
Three subtabs — Engine, Rôles, Verdict rules — plus Enregistrer & recalculer at the bottom. Matches SWOP-style tuning.
Result → Rôle, Verdict (hover for reason) in the Liste des runes. Plain overview → Comment fonctionne la notation in this Guide.
One row per stat (SPD, HP%, ATK%, DEF%, CRate, CDmg, ACC, RES). Totals use roll + grind on the rune, same as in the table.
Show threshold previews — read-only God / High Roll / Duo tables (stage × grade). Change numbers above → previews update live; Enregistrer & recalculer applies to all runes.
Global strictness on top of your Tableauau de bord stage. Expert fields:
Preset
Début / Milieu / Fin / Competitive Progression loads a full profile. Custom keeps your manual tweaks.
Anchor requirement
Hard — must hit a real high-roll line when the role asks for it. Soft — allows near-misses.
Slot requirements
Hard / Soft — how strictly slot 2/4/6 “required stat” rows in role formulas are enforced.
Supporting stats
+1 / 0 / −1 — bumps how many Include subs you need beyond each role’s minimum.
Stat quality for role
0.00 = off · higher = substats must be closer to strong lines (fewer Garder). Per-role floors also exist in the preset.
God / Duo counts as role
Leave off (recommended): God/Duo stay High Value tags → Universal. On = they can become the primary Rôle name.
Tableauau de bord Sévérité 1–5 blends with the active preset (useful subs, pressure, God/Duo bars). At 4–5 relaxed retry is disabled — same idea as in the scoring guide.
Six default builds (Fast CC, Classic DPS, Bomber, Tank, Bruiser, Slow DPS). Pick one in the left list; the big sheet is that role’s formula.
Edits apply on change — table refreshes without the footer button. You can + Add role for custom builds (keep at least one role). Réinitialiser Constants only restores the 8-stat grid, not these formulas.
Fine-tunes Gemme, Mettre à niveau, Réapprécier on top of the main verdict tree (Upgrade / Finish / Garder / Vendre).
Bad flat subs
When enabled, +12+ runes with weak flat HP/ATK/DEF subs can get Gemme — the Verdict tooltip lists which flat to replace. Enchant only rerolls subs, not innate.
One push away
Mettre à niveau gap (try 0.3–0.5): lower = stricter. Compares ungrinded SPD / HP% / DEF% / ATK% to Late × grade High Roll — if one grind could reach the line, verdict becomes Mettre à niveau.
Legend fodder with potential
Filter by allowed sets, innate stats, mains on 2/4/6, and max efficiency — only runes below that eff and matching the list can get Réapprécier.
Руны → Правила — настройка того же движка, что заполняет Role и Verdict в таблице. Для обычной игры хватает Strictness на панели; эта страница — полный уровень как в SWOP.
Только панель
Early / Mid / Late и Strictness 1–5 на Dashboard. В Правилах — короткая заметка про политику оценки, без формул.
Вкладка Правила целиком
Три подвкладки — Движок, Роли, Вердикты — и внизу Сохранить и пересчитать.
Итог — Role, Verdict (причина в тултипе) в таблице. Обзор → Оценка рун в Справке.
Строка на стат. Считается кат + гринд на руне, как в таблице.
Показать превью порогов — таблицы God / High Roll / Duo (стадия × грейд). Меняете Constants → превью сразу; Сохранить и пересчитать — на все руны.
Глобальная жёсткость поверх стадии с панели. Поля эксперта:
Preset
Early / Mid / Late / Competitive Progression — готовый профиль. Custom — ваши ручные правки.
Anchor requirement
Hard — нужна настоящая high-roll линия, если роль требует. Soft — почти сошлось тоже ок.
Slot requirements
Hard / Soft — жёсткость «обязательного стата на слоте» из формул ролей.
Supporting stats
+1 / 0 / −1 — сдвиг числа нужных Include-сабов сверх минимума роли.
Stat quality for role
0.00 = выкл · выше — сабы ближе к сильным линиям (меньше Keep). В пресете есть и пороги по ролям.
God / Duo counts as role
Выкл (рекомендуется): God/Duo → High Value и Universal. Вкл — могут стать именем Role.
Strictness 1–5 на панели смешивается с активным пресетом. На 4–5 relaxed retry выключен — как в разделе «Оценка рун».
Шесть билдов по умолчанию. Слева список — справа формула выбранной роли.
Правки сразу пересчитывают таблицу. Можно + Add role для своих билдов. Reset Constants — только сетка 8 статов, не формулы ролей.
Тонкая настройка Gem, Grind, Reapp поверх дерева Upgrade / Finish / Keep / Sell.
Плоские сабы
Если включено — на +12+ с слабыми flat HP/ATK/DEF может быть Gem; в тултипе Verdict — что заменить. Гем меняет только сабы, не innate.
Один камень до роли
Grind gap (0.3–0.5): меньше = жёстче. Непрокачанные SPD/HP%/DEF%/ATK% сравниваются с Late × грейд High Roll — если один гринд дотянет, verdict Grind.
Кандидаты под реапп
Фильтры: сеты, innate, мейны 2/4/6, макс. eff — Reapp только ниже порога eff и при совпадении списков.
Quality-of-life features that are easy to miss. Rune logic is in How scoring works.
Fonctions pratiques faciles à manquer. La logique des runes est dans Comment fonctionne la notation.
Удобства, которые легко не заметить. Логика оценки — в Оценка рун.
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