Runes

Account progression suggestion

Suggested stage —
3/5

Early, Mid, and Late change how strict the rules are. The combined score estimates account depth from your full rune export (Rare and above): fast runes, upgraded runes, and quality on your best pieces. It ignores the preset below and the dashboard minimum level filter.

These three numbers always use your full export — not the preset or Min level below. Card weights:
Speed Depth 35%

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Power Depth 35%

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Elite Quality 30%

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Grades

Distributions

Artifact Verdict

Grade

Type

Role

Attribute

Score Distribution

Top SPD by slot

Sort top list

More filters

Share roster

0 runes

Artifact filters

0 artifacts

Relic filters

0 relics

Hover a Verdict tag for details.

Slot Set Main Grade Lvl Innate Sub 1 Sub 2 Sub 3 Sub 4 Ingame Forge Verdict Role Location
Grade Category Main Subs Role Verdict Location
Category Lvl Durability Main Secondary Equipped

Rune Rules

Runes

Artifacts

1

Constants (8 stats)

God / High Roll / Duo tables

God Roll

High Roll

Duo Roll

2

Evaluation Policy

1

Gem suggestions

Suggest when a rune has bad flat substats that are worth replacing.

2

Grind suggestions

Recommend Grind when a key stat is close to the Late-game High Roll line for the rune grade.

Lower = stricter (fewer Grinds). Try 0.3–0.5.
3

Reapp candidates

Which runes are worth reappraising (Reapp).

Artifact roles

Artifact verdict rules

Artifact synergies

Role formulas (advanced)

Define what “fits” each role. Most users should not change this.

Roles

Team sets

    Edit team

    More filters

    Basic filters

    Rune filters

    Runes

    Share roster

    0 selected

    Guide

    Getting started

    One SWEX JSON powers the whole app — Runes for cleanup and Monsters for your box. Everything stays in your browser; nothing is uploaded.

    First load

    1
    Export from SWEX Choose your file on the Runes tab — or drag & drop the .json anywhere on the screen.
    2
    Set your stage On the Dashboard pick Early / Mid / Late and tune Strictness — that is how picky rune grading is.
    3
    Use both tabs Runes → Table for Role / Verdict · Monsters → Roster to browse units and their runes.

    Monsters tab

    Roster

    Your monster box

    Search by name, element, or rune text. Open a unit to see Base, +runes, and Total stats — Total SPD includes your account Sky Tribe Totem bonus (% of base, from the export). Six rune slots link to the Rune Table.

    Teams

    Lineups (optional)

    Build teams from the same export. Each slot shows combat SPD (base + runes + totem and leader % of base). Crown = leader. Modern SWEX stores totem level in wizard_skill_list (skill_id: 14). Sample demo teams disappear after you load your own file.

    Up to four exports

    Data 1 Data 2 Data 3 Data 4

    In App Settings → Database Slots you can store alt accounts or before/after exports — Share is in the card header. Swap changes which file the Dashboard and Rune Table use. Language: globe icon in the header.

    Reset

    Clear all saved data on the upload card wipes runes, rules tweaks, and all four slots from this browser — use only when you want a full fresh start.

    Premiers pas

    Un JSON SWEX alimente toute l'app — Runes pour le tri et Monstres pour votre boîte. Tout reste dans le navigateur ; rien n'est envoyé.

    Premier chargement

    1
    Exporter depuis SWEX Choose your file on the Runes tab — or drag & drop the .json anywhere on the screen.
    2
    Choisir votre stade On the Tableauau de bord pick Début / Milieu / Fin and tune Sévérité — that is how picky rune grading is.
    3
    Utiliser les deux onglets Runes → Tableau for Rôle / Verdict · Monstres → Roster to browse units and their runes.

    Onglet Monstres

    Roster

    Votre boîte de monstres

    Search by name, element, or rune text. Open a unit to see Base, +runes, and Total stats — Total SPD includes your account Sky Tribe Totem bonus (% of base, from the export). Six rune slots link to the Liste des runes.

    Teams

    Équipes (optionnel)

    Build teams from the same export. Each slot shows combat SPD (base + runes + totem and leader % of base). Crown = leader. Modern SWEX stores totem level in wizard_skill_list (skill_id: 14). Sample demo teams disappear after you load your own file.

    Jusqu'à quatre exports

    Data 1 Data 2 Data 3 Data 4

    In Paramètres de l'app → Database Slots you can store alt accounts or before/after exports — Share is in the card header. Swap changes which file the Tableauau de bord and Liste des runes use. Language: globe icon in the header.

    Réinitialiser

    Effacer toutes les données on the upload card wipes runes, rules tweaks, and all four slots from this browser — use only when you want a full fresh start.

    С чего начать

    Один JSON из SWEX питает всё приложение — вкладка Руны для разбора рун и Монстры для коробки. Всё в браузере, без загрузки на сервер.

    Первый запуск

    1
    Экспорт SWEX Файл на вкладке «Руны» — или перетащите .json в любое место экрана.
    2
    Стадия и строгость На панели — Early / Mid / Late и Strictness: насколько жёстко оцениваются руны.
    3
    Две вкладки Руны → Таблица — Role / Verdict · Монстры → Ростер — юниты и их руны.

    Вкладка «Монстры»

    Ростер

    Коробка монстров

    Поиск по имени, стихии, рунам. В карточке — Base, +runes, Total; Total SPD учитывает бонус Sky Tribe Totem (% от базы из экспорта). Шесть слотов рун → клик открывает руну в таблице.

    Команды

    Составы (по желанию)

    Сборка из того же SWEX. На слоте — боевая скорость (база + руны + % тотема и лидера от базы). Корона = лидер. В новых JSON уровень тотема в wizard_skill_list (skill_id: 14). Демо-составы пропадают после загрузки своего файла.

    До четырёх экспортов

    Data 1 Data 2 Data 3 Data 4

    В Настройки приложения → Слоты баз данных — альт или «до/после» фарма, кнопка Share в заголовке карточки. Swap переключает активный экспорт. Язык — иконка глобуса в шапке.

    Сброс

    Удалить все сохранения на карточке загрузки стирает руны, правки правил и все четыре слота в этом браузере — только если нужен полный старт с нуля.

    Dashboard

    Two layers: how deep your whole box is (top) vs what to do with runes right now (cards, charts, filters below).

    Two scopes

    Top block

    Account progression

    Always counts every Rare+ rune in the active export. Ignores Min level and grade filters below. Suggests Early / Mid / Late from your box depth — Apply suggestion copies that to your preset.

    Rest of page

    Filtered view

    Min level and grade range shrink verdict tiles, charts, and what opens when you click a bar. Changing Early / Mid / Late or Strictness recalculates all rune verdicts.

    Strictness (1–5)

    A fine dial on top of Early / Mid / Late. Same export — different mood: “I am still building” vs “I only want RTA-ready pieces.”

    12345
    • 1Very forgiving — many runes get a role; weak subs and near-miss lines often pass. Good while farming and powering up.
    • 2Relaxed — still friendly; more Keep than Sell on mid-tier runes.
    • 3Balanced — default for your chosen stage. Second-chance check can mark a rune (Relaxed) in the Verdict tooltip.
    • 4Strict — needs more real stat lines and stronger rolls; fewer “almost good” Keep. No second-chance pass.
    • 5Very strict — only strong, clean runes keep roles; borderline pieces move to Sell faster. For trimmed inventories.

    What moves with the slider: how many useful substats you need, how high rolls must be, how hard God/Duo/Universal bars are, and whether a “soft retry” runs at all.

    Charts → table

    Click a verdict slice, number tile, or role row — the Rune Table opens with the same filter. Enter or Space on a chart row works too (keyboard). Five chart tabs answer “where are my runes?” without leaving the Dashboard.

    Copy summary (next to filters) pastes a text snapshot for Discord or notes — preset, depth score, filters, verdict counts, slot totals.

    Tableauau de bord

    Two layers: how deep your whole box is (top) vs what to do with runes right now (cards, charts, filters below).

    Two scopes

    Top block

    Account progression

    Always counts every Rare+ rune in the active export. Ignores Min level and grade filters below. Suggests Début / Milieu / Fin from your box depth — Applicationly suggestion copies that to your preset.

    Rest of page

    Filtered view

    Min level and grade range shrink verdict tiles, charts, and what opens when you click a bar. Changing Début / Milieu / Fin or Sévérité recalculates all rune verdicts.

    Sévérité (1–5)

    A fine dial on top of Début / Milieu / Fin. Same export — different mood: “I am still building” vs “I only want RTA-ready pieces.”

    12345
    • 1Very forgiving — many runes get a role; weak subs and near-miss lines often pass. Good while farming and powering up.
    • 2Relaxed — still friendly; more Garder than Vendre on mid-tier runes.
    • 3Balanced — default for your chosen stage. Second-chance check can mark a rune (Relaxed) in the Verdict tooltip.
    • 4Strict — needs more real stat lines and stronger rolls; fewer “almost good” Garder. No second-chance pass.
    • 5Very strict — only strong, clean runes keep roles; borderline pieces move to Vendre faster. For trimmed inventories.

    What moves with the slider: how many useful substats you need, how high rolls must be, how hard God/Duo/Universal bars are, and whether a “soft retry” runs at all.

    Charts → table

    Click a verdict slice, number tile, or role row — the Liste des runes opens with the same filter. Enter or Space on a chart row works too (keyboard). Five chart tabs answer “where are my runes?” without leaving the Tableauau de bord.

    Copy summary (next to filters) pastes a text snapshot for Discord or notes — preset, depth score, filters, verdict counts, slot totals.

    Панель (Dashboard)

    Два слоя: глубина всей коробки (сверху) и что делать с рунами сейчас (карточки, графики, фильтры ниже).

    Два охвата

    Верхний блок

    Прогресс аккаунта

    Всегда считает все Rare+ активного экспорта. Не смотрит на мин. уровень и фильтр грейдов ниже. Предлагает Early / Mid / Late по глубине коробки — Применить совет копирует это в пресет.

    Ниже

    Отфильтрованный вид

    Мин ур и диапазон грейдов сужают плитки вердиктов и графики. Смена Early / Mid / Late или Strictness пересчитывает вердикты всех рун.

    Strictness (1–5)

    Тонкая настройка поверх Early / Mid / Late. Тот же экспорт — другое настроение: «ещё качаю коробку» или «хочу только сильные руны».

    12345
    • 1Очень мягко — больше рун получают роль; слабые сабы и «почти сошлось» часто проходят. Для фарма и прокачки.
    • 2Мягко — дружелюбно; больше Keep, меньше Sell на средних рунах.
    • 3Баланс — база для выбранной стадии. Возможна вторая попытка — в тултипе Verdict будет (Relaxed).
    • 4Строго — нужно больше сильных линий; меньше «почти хороших» Keep. Без второй попытки.
    • 5Очень строго — роли только у реально сильных рун; пограничные чаще Sell. Для жёсткой чистки коробки.

    Что двигает слайдер: число полезных сабов, высота роллов, пороги God/Duo/Universal и включена ли мягкая вторая проверка.

    Графики → таблица

    Клик по вердикту, плитке или роли открывает таблицу с фильтром. На строке графика работают Enter и Пробел.

    Копировать сводку рядом с фильтрами — текст для Discord/заметок: пресет, балл глубины, фильтры, вердикты.

    Account progression

    One number (0–100) for how stacked your rune box is — speed runes, +15 six-stars, and top-end efficiency. Not RTA rank and not monster box.

    Three parts of the score

    • Speed depth 35% Runes with total SPD sub ≥ 18 (roll + grind). Full bar ≈ 250 such runes.
    • Power depth 35% 6★ +15 count. Full bar ≈ 600 runes.
    • Elite quality 30% Average efficiency of your best 50 runes (uncapped internally). Strong boxes land near 110% average here.

    How the 0–100 score is built

    Three independent bars add up to 100 points max. Your counts are shown on the dashboard cards; underneath you see how many points each part contributed.

    • ◇Speed (up to 35 pts) — each Rare+ rune whose total SPD sub (roll + grind) is at least 18 counts. Example: 125 such runes ≈ half the speed bar; 250+ fills it.
    • ◇Power (up to 35 pts) — every 6★ at exactly +15. 600+ maxes this bar — endgame inventory depth.
    • ◇Elite (up to 30 pts) — average efficiency of your best 50 runes (uncapped, so it can go above 100%). Starts contributing above 80% average; tops out around 110% average.

    A small box can still show a decent score if those 50 top runes are insane — but speed/power counts expose a shallow inventory. You cannot “fake” 250 SPD runes with only a handful of units.

    Suggested stage

    < 45Early
    45 – 84Mid
    85+Late

    Apply suggestion only copies the preset — per-rune verdicts change when you pick Early / Mid / Late yourself.

    Account progression

    One number (0–100) for how stacked your rune box is — speed runes, +15 six-stars, and top-end efficiency. Not RTA rank and not monster box.

    Three parts of the score

    • Speed depth 35% Runes with total SPD sub ≥ 18 (roll + grind). Full bar ≈ 250 such runes.
    • Power depth 35% 6★ +15 count. Full bar ≈ 600 runes.
    • Elite quality 30% Average efficiency of your best 50 runes (uncapped internally). Strong boxes land near 110% average here.

    How the 0–100 score is built

    Three independent bars add up to 100 points max. Your counts are shown on the dashboard cards; underneath you see how many points each part contributed.

    • ◇Speed (up to 35 pts) — each Rare+ rune whose total SPD sub (roll + grind) is at least 18 counts. Example: 125 such runes ≈ half the speed bar; 250+ fills it.
    • ◇Power (up to 35 pts) — every 6★ at exactly +15. 600+ maxes this bar — endgame inventory depth.
    • ◇Elite (up to 30 pts) — average efficiency of your best 50 runes (uncapped, so it can go above 100%). Starts contributing above 80% average; tops out around 110% average.

    A small box can still show a decent score if those 50 top runes are insane — but speed/power counts expose a shallow inventory. You cannot “fake” 250 SPD runes with only a handful of units.

    Suggested stage

    < 45Early
    45 – 84Mid
    85+Late

    Applicationly suggestion only copies the preset — per-rune verdicts change when you pick Début / Milieu / Fin yourself.

    Прогресс аккаунта

    Один балл (0–100): насколько прокачана коробка рун — спд-руны, +15 шестизвёздочные, элитная eff. Не ранг арены и не монстры.

    Три части балла

    • Глубина скорости 35% Руны с суммарным сабом SPD ≥ 18 (кат + гринд). Полная шкала ≈ 250 рун.
    • Глубина силы 35% Число 6★ +15. Полная шкала ≈ 600 рун.
    • Элитное качество 30% Средняя eff по лучшим 50 рунам (внутри без потолка 100%). Сильные коробки ≈ 110% среднего.

    Как складывается балл 0–100

    Три независимые полоски дают максимум 100. На карточках панели — ваши числа; ниже видно вклад каждой части в баллы.

    • ◇Скорость (до 35) — каждая Rare+ руна, где суммарный саб SPD (кат + гринд) ≥ 18. Пример: 125 рун ≈ половина шкалы; 250+ — полный вклад.
    • ◇Сила (до 35) — каждая 6★ ровно +15. 600+ — максимум, глубина эндгейм-коробки.
    • ◇Элита (до 30) — средняя eff по лучшим 50 рунам (без потолка 100%). Растёт от средней 80%; упирается около 110%.

    Маленькая коробка может иметь высокую «элиту», если топ-50 рун идеальны — но мало спд-рун и +15 это покажут. 250 быстрых рун «нарисовать» нельзя.

    Предложенная стадия

    < 45Early
    45 – 84Mid
    85+Late

    Применить совет только копирует пресет — вердикты по рунам меняются, когда вы сами выберете Early / Mid / Late.

    Rune Table

    Your action list: every rune with stats, Ingame and Forge ratings, Verdict, Role, and Location. Hover Verdict for the plain-language reason (Keep quality, Grind/Gem hints, why Sell).

    Columns that matter

    IngameIn-game Rating — Com2uS score from innate + subs (roll + grind); main ignored; matches the game rune list
    ForgePrimary sort. Forge Score 0–100 — meta combat value (synergies, archetypes, grinds)
    VerdictUpgrade · Finish · Keep · Gem · Grind · Reapp · Sell — hover for reason
    RoleBuild the rune fits (or Universal)
    LocationMonster name when equipped, or Inventory; filter Inventory / Equipped in More Filters

    Toolbar & summary chips

    • ◇Chips above the grid — quick counts: total shown, Ancient, equipped, +15, Keep (for the current filter).
    • ◇More Filters — Ancient only, Location (Inventory / Equipped), reset filters.
    • ◇Active filter chips — click the × on a chip to drop one filter without clearing everything.
    • ◇Verdict tooltips — hover the verdict tag for Keep quality, Grind/Gem targets, or Sell reasons (no separate Reason column).

    Two rune ratings

    The table shows two independent numbers. They answer different questions — use both, do not expect them to match.

    Ingame Score

    Com2uS in-game Rating — same idea as the rune list inside Summoners War.

    From SWEX prefix_eff (innate, base value only) and sec_eff lines (base + grind). Main stat is not scored (treated as perfect at +15). Duplicate innate lines on subs are skipped.

    Per line: raw points from stat type and total value (flats HP/ATK/DEF use ÷3 in the game formula).
    Ingame = round( Σ raw line points ) — sum first, round once (not per-line rounding).
    Hover the number for a line-by-line breakdown.

    Sorting by Ingame: slots 1 → 6, then score high → low within each slot (like the in-game rune inventory). Default table sort is still Forge ↓.

    Forge Score

    Our 0–100 stat-value rating — tiers, synergies, grind in subs — not Eff% and not verdict.

    raw = (mainPts + subPts + innatePts) × mainSubSyn × subSubSyn × dupSub × archetypeMul
    Score = round( min(100, raw ÷ 295 × 100) )
    Sub values use roll + grind (subRuneValue). Roll quality = value ÷ max (capped at 1.12). Calibration constant 295 maps typical runes (~55–75 raw) onto 0–100.

    Main stat tiers (0–100)

    Each main: mainPts = tier × rollQuality. Roll quality uses slot main max (e.g. DEF flat slot 3 max 160, HP flat slot 1 max 2448, CDmg slot 4 max 80, SPD slot 2 max 42).

    On slots 1 / 3 / 5 (flat-main slots), HP / ATK / DEF mains use tier 72 — a normal main for that slot, not a weak off-stat pick.

    % mains on slots 2 / 4 / 6 use the tier table below.

    Main statTierNotes
    HP / ATK / DEF on slots 1, 3, 572Flat-slot mains
    SPD100% slots
    CDmg93% slots
    ATK%91% slots
    CRate89% slots (2026 meta — slot 4 bruisers)
    ACC80% slots
    HP%76% slots
    DEF%73% slots
    RES71% slots

    Sub stat tiers (0–100)

    Each sub: subPts = tier × rollQuality × slotMul. On slots 2 / 4 / 6, flat HP / ATK / DEF subs: slotMul = 0.88 (else 1). Unknown stat: tier 45 (main fallback 50).

    Sub statTier
    SPD100
    CRate95
    CDmg93
    ATK%90
    ACC84
    HP%78
    DEF%74
    RES72
    ATK62
    DEF60
    HP58

    Innate (prefix): same sub tiers × roll quality × 0.38 (INNATE_WEIGHT_VS_SUB). Counts in synergy averages; not summed as a full sub line.

    Synergy multipliers

    Main ↔ sub — average over all subs (innate excluded). Most pairs are unordered; ATK%↔SPD depends on direction (ATK% main + SPD sub = ×1.11, SPD main + ATK% sub = ×1.10).

    • ◇Slots 1 / 3 / 5 (flat mains): unlisted main+sub → 1.00 (neutral). Tank / def lines are not anti-synergy by default. Listed bonuses still apply.
    • ◇Slots 2 / 4 / 6 (% mains): unlisted → 0.94. Same main+sub type on one rune cannot roll (no SPD+SPD etc.).

    Listed main ↔ sub bonuses (both slot groups)

    Main + sub×
    ATK% + CDmg1.13
    CDmg + CRate1.12
    HP% + DEF%1.11
    SPD + ACC · ATK% + CRate · DEF% + HP%1.10
    ATK% + ATK flat · DEF% + DEF flat · HP% + HP flat1.10
    HP% + RES · RES + HP%1.10
    DEF% + RES1.09
    ATK% main + SPD sub1.11
    SPD main + ATK% sub1.10
    HP% + SPD1.04
    ATK% + RES0.90
    ATK% + DEF%0.91
    CDmg + RES0.94

    Sub ↔ sub — average over all sub pairs; unlisted → 1.00.

    Sub + sub×
    CRate + CDmg1.12
    ATK% + CDmg1.10
    SPD + ACC1.09
    ATK% + SPD1.09
    ATK% + CRate1.08
    HP% + DEF%1.08
    SPD + CDmg1.07
    HP% + RES · DEF% + RES1.07 / 1.06
    ATK% + RES0.93
    CDmg + RES0.94

    Cross-stat duplicate (dupSub): ×0.88 per overlap of the same base type across zones (ATK + ATK% count as one type). Overlaps: main↔any sub · main↔innate · innate↔any sub. Formula: dupSub = 0.88^(overlaps) or 1.00 if none. (Two SPD subs on one rune is impossible in-game.)

    Golden triplet (archetypeMul): if main + subs + qualifying innate (innate roll quality > 50%) contain any 3 stats from one archetype → ×1.04 once: Nuker (ATK/ATK%, CRate, CDmg) · Fast Tank (HP/HP%, DEF/DEF%, SPD) · Control (SPD, ACC, HP/HP%) · Bruiser (HP/HP%, CRate, CDmg).

    Hover Forge for live breakdown (pts + all multipliers, including archetype name when ×1.04). Chip color: ≥88 high · ≥72 mid · below low.

    SWOP Eff% is still computed for account progression (Depth elite bar) and dashboard efficiency charts — it is not a table column anymore.

    Reading a row

    • ◇Colored chips — grade, verdict, role, Forge. Ingame is a plain number (hover for breakdown). Set / main / subs are text.
    • ◇Location — monster name or Inventory; also findable via search.
    • ◇Ancient — ancient icon on Hero/Legend grade chips; Ancient only in More Filters.
    • ◇HP% 13 [3] — total on rune; bracket = grind bonus only. Gem = circular-arrows icon.
    • ◇Header filters — verdict / role / grade / set / slot / main / location; sort headers (default Forge ↓).

    Huge exports: first 500 rows for speed — Load all … for the full filtered list. Search highlights matches in the row.

    Share & export

    Export CSV — filtered list with Forge, Ingame, Role, Verdict, and a Reason text column (same text as the Verdict tooltip). Share (toolbar) — read-only link for monsters/runes (see App Settings for modes).

    Filters update the URL to #runetable?… — bookmark or send the link to reopen the same view in this browser.

    Liste des runes

    Your action list: every rune with stats, Ingame and Forge ratings, Verdict, Rôle, and Location. Hover Verdict for the plain-language reason (Garder quality, Mettre à niveau/Gemme hints, why Vendre).

    Columns that matter

    IngameIn-game Rating — Com2uS score from innate + subs (roll + grind); main ignored; matches the game rune list
    ForgePrimary sort. Score Forge 0–100 — meta combat value (synergies, archetypes, grinds)
    VerdictUpgrade · Finish · Garder · Gemme · Mettre à niveau · Réapprécier · Vendre — hover for reason
    RôleBuild the rune fits (or Universal)
    LocationMonster name when equipped, or Inventaire; filter Inventaire / Équipé in More Filters

    Toolbar & summary chips

    • ◇Chips above the grid — quick counts: total shown, Ancient, equipped, +15, Garder (for the current filter).
    • ◇More Filters — Ancient only, Location (Inventaire / Équipé), reset filters.
    • ◇Active filter chips — click the × on a chip to drop one filter without clearing everything.
    • ◇Verdict tooltips — hover the verdict tag for Garder quality, Mettre à niveau/Gemme targets, or Vendre reasons (no separate Reason column).

    Two rune ratings

    The table shows two independent numbers. They answer different questions — use both, do not expect them to match.

    Score en jeu

    Com2uS in-game Rating — same idea as the rune list inside Summoners War.

    From SWEX prefix_eff (innate, base value only) and sec_eff lines (base + grind). Main stat is not scored (treated as perfect at +15). Duplicate innate lines on subs are skipped.

    Per line: raw points from stat type and total value (flats HP/ATK/DEF use ÷3 in the game formula).
    Ingame = round( Σ raw line points ) — sum first, round once (not per-line rounding).
    Hover the number for a line-by-line breakdown.

    Sorting by Ingame: slots 1 → 6, then score high → low within each slot (like the in-game rune inventory). Default table sort is still Forge ↓.

    Score Forge

    Our 0–100 stat-value rating — tiers, synergies, grind in subs — not Eff% and not verdict.

    raw = (mainPts + subPts + innatePts) × mainSubSyn × subSubSyn × dupSub × archetypeMul
    Score = round( min(100, raw ÷ 295 × 100) )
    Sub values use roll + grind (subRuneValue). Roll quality = value ÷ max (capped at 1.12). Calibration constant 295 maps typical runes (~55–75 raw) onto 0–100.

    Main stat tiers (0–100)

    Each main: mainPts = tier × rollQuality. Roll quality uses slot main max (e.g. DEF flat slot 3 max 160, HP flat slot 1 max 2448, CDmg slot 4 max 80, SPD slot 2 max 42).

    On slots 1 / 3 / 5 (flat-main slots), HP / ATK / DEF mains use tier 72 — a normal main for that slot, not a weak off-stat pick.

    % mains on slots 2 / 4 / 6 use the tier table below.

    Main statTierNotes
    HP / ATK / DEF on slots 1, 3, 572Flat-slot mains
    SPD100% slots
    CDmg93% slots
    ATK%91% slots
    CRate89% slots (2026 meta — slot 4 bruisers)
    ACC80% slots
    HP%76% slots
    DEF%73% slots
    RES71% slots

    Sub stat tiers (0–100)

    Each sub: subPts = tier × rollQuality × slotMul. On slots 2 / 4 / 6, flat HP / ATK / DEF subs: slotMul = 0.88 (else 1). Unknown stat: tier 45 (main fallback 50).

    Sub statTier
    SPD100
    CRate95
    CDmg93
    ATK%90
    ACC84
    HP%78
    DEF%74
    RES72
    ATK62
    DEF60
    HP58

    Innate (prefix): same sub tiers × roll quality × 0.38 (INNATE_WEIGHT_VS_SUB). Counts in synergy averages; not summed as a full sub line.

    Synergy multipliers

    Main ↔ sub — average over all subs (innate excluded). Most pairs are unordered; ATK%↔SPD depends on direction (ATK% main + SPD sub = ×1.11, SPD main + ATK% sub = ×1.10).

    • ◇Slots 1 / 3 / 5 (flat mains): unlisted main+sub → 1.00 (neutral). Tank / def lines are not anti-synergy by default. Listed bonuses still apply.
    • ◇Slots 2 / 4 / 6 (% mains): unlisted → 0.94. Same main+sub type on one rune cannot roll (no SPD+SPD etc.).

    Listed main ↔ sub bonuses (both slot groups)

    Main + sub×
    ATK% + CDmg1.13
    CDmg + CRate1.12
    HP% + DEF%1.11
    SPD + ACC · ATK% + CRate · DEF% + HP%1.10
    ATK% + ATK flat · DEF% + DEF flat · HP% + HP flat1.10
    HP% + RES · RES + HP%1.10
    DEF% + RES1.09
    ATK% main + SPD sub1.11
    SPD main + ATK% sub1.10
    HP% + SPD1.04
    ATK% + RES0.90
    ATK% + DEF%0.91
    CDmg + RES0.94

    Sub ↔ sub — average over all sub pairs; unlisted → 1.00.

    Sub + sub×
    CRate + CDmg1.12
    ATK% + CDmg1.10
    SPD + ACC1.09
    ATK% + SPD1.09
    ATK% + CRate1.08
    HP% + DEF%1.08
    SPD + CDmg1.07
    HP% + RES · DEF% + RES1.07 / 1.06
    ATK% + RES0.93
    CDmg + RES0.94

    Cross-stat duplicate (dupSub): ×0.88 per overlap of the same base type across zones (ATK + ATK% count as one type). Overlaps: main↔any sub · main↔innate · innate↔any sub. Formula: dupSub = 0.88^(overlaps) or 1.00 if none. (Two SPD subs on one rune is impossible in-game.)

    Golden triplet (archetypeMul): if main + subs + qualifying innate (innate roll quality > 50%) contain any 3 stats from one archetype → ×1.04 once: Nuker (ATK/ATK%, CRate, CDmg) · Fast Tank (HP/HP%, DEF/DEF%, SPD) · Control (SPD, ACC, HP/HP%) · Bruiser (HP/HP%, CRate, CDmg).

    Hover Forge for live breakdown (pts + all multipliers, including archetype name when ×1.04). Chip color: ≥88 high · ≥72 mid · below low.

    SWOP Eff% is still computed for account progression (Depth elite bar) and dashboard efficiency charts — it is not a table column anymore.

    Reading a row

    • ◇Colored chips — grade, verdict, role, Forge. Ingame is a plain number (hover for breakdown). Set / main / subs are text.
    • ◇Location — monster name or Inventaire; also findable via search.
    • ◇Ancient — ancient icon on Hero/Legend grade chips; Ancient only in More Filters.
    • ◇HP% 13 [3] — total on rune; bracket = grind bonus only. Gemme = circular-arrows icon.
    • ◇Header filters — verdict / role / grade / set / slot / main / location; sort headers (default Forge ↓).

    Huge exports: first 500 rows for speed — Load all … for the full filtered list. Search highlights matches in the row.

    Share & export

    Export CSV — filtered list with Forge, Ingame, Rôle, Verdict, and a Reason text column (same text as the Verdict tooltip). Share (toolbar) — read-only link for monsters/runes (see Paramètres de l'app for modes).

    Filters update the URL to #runetable?… — bookmark or send the link to reopen the same view in this browser.

    Таблица рун

    Список действий: статы, Ingame и Forge, Verdict, Role, Location. Наведите на Verdict — короткая причина (качество Keep, Grind/Gem, почему Sell).

    Главные колонки

    IngameРейтинг в игре — Com2uS: innate + сабы (кат + гринд); main не считается
    ForgeСортировка по умолчанию. Forge Score 0–100 — мета, синергии, архетипы, гринды
    VerdictUpgrade · Finish · Keep · Gem · Grind · Reapp · Sell — причина при наведении
    RoleБилд или Universal
    LocationИмя монстра или Inventory; фильтр в «Ещё фильтры»

    Панель и чипы сводки

    • ◇Чипы над таблицей — всего в выборке, древние, на монстрах, +15, Keep.
    • ◇Ещё фильтры — только древние, Location (склад / на монстре), сброс.
    • ◇Чипы активных фильтров — крестик снимает один фильтр, не все сразу.
    • ◇Тултип Verdict — качество Keep, Grind/Gem, причина Sell (отдельной колонки «Причина» нет).

    Две оценки руны

    В таблице два независимых числа. Они отвечают на разные вопросы — смотри оба, не жди совпадения.

    Ingame Score

    Игровой Rating Com2uS — как в списке рун в клиенте.

    Из SWEX: prefix_eff (innate, только база) и sec_eff (база + гринд). Main не входит в сумму. Дубликат innate на сабах не считается дважды.

    За линию — сырые очки по типу стата и итогу (flat HP/ATK/DEF с ÷3 как в игре).
    Ingame = round( Σ сырых очков ) — сначала сумма, потом одно округление.
    Наведение на число — разбивка по линиям.

    Сортировка по Ingame: слоты 1 → 6, внутри слота score ↓. По умолчанию таблица сортируется по Forge ↓.

    Forge Score

    Оценка 0–100 для меты 2026 — тиры, синергии, гринды; не SWOP Eff%.

    raw = (mainPts + subPts + innatePts) × mainSubSyn × subSubSyn × dupSub × archetypeMul
    Score = round( min(100, raw ÷ 295 × 100) )
    Сабы: ролл + гринд (subRuneValue). Качество ролла = value ÷ max (потолок 1.12). Калибровка 295.

    Тиры main (0–100)

    mainPts = tier × rollQuality. Полнота ролла — от макса main для слота (DEF flat сл.3 макс 160, HP flat сл.1 макс 2448, CDmg сл.4 макс 80).

    На слотах 1 / 3 / 5 main HP / ATK / DEF (flat) → тир 72 — нормальный main для слота, не «слабый офф-стат».

    % main на слотах 2 / 4 / 6 — таблица ниже.

    MainТирПримечание
    HP / ATK / DEF на сл. 1, 3, 572Flat-слоты
    SPD100% слоты
    CDmg93% слоты
    ATK%91% слоты
    CRate89% слоты (мета 2026)
    ACC80% слоты
    HP%76% слоты
    DEF%73% слоты
    RES71% слоты

    Тиры sub (0–100)

    subPts = tier × rollQuality × slotMul. На слотах 2 / 4 / 6 flat HP/ATK/DEF: slotMul = 0.88. Неизвестный стат: tier 45 (main 50).

    SubТир
    SPD100
    CRate95
    CDmg93
    ATK%90
    ACC84
    HP%78
    DEF%74
    RES72
    ATK62
    DEF60
    HP58

    Innate: тиры sub × качество ролла × 0.38. В синергиях main↔sub innate не считается сабом.

    Множители синергии

    Main ↔ sub — среднее по сабам. Пара ATK%↔SPD зависит от направления (main ATK% + sub SPD = ×1.11, main SPD + sub ATK% = ×1.10).

    • ◇Слоты 1 / 3 / 5 (flat main): пара не из таблицы → 1.00 (нейтрально). DEF/HP на сл.3 — не анти-синергия. Бонусы из таблицы — как есть.
    • ◇Слоты 2 / 4 / 6 (% main): не из таблицы → 0.94. Одинаковый main+sub на одной руне невозможен.

    Бонусы main ↔ sub (оба типа слотов)

    Main + sub×
    ATK% + CDmg1.13
    CDmg + CRate1.12
    HP% + DEF%1.11
    SPD + ACC · ATK% + CRate · DEF% + HP%1.10
    ATK% + ATK flat · DEF% + DEF flat · HP% + HP flat1.10
    HP% + RES · RES + HP%1.10
    DEF% + RES1.09
    main ATK% + sub SPD1.11
    main SPD + sub ATK%1.10
    HP% + SPD1.04
    ATK% + RES0.90
    ATK% + DEF%0.91
    CDmg + RES0.94

    Sub ↔ sub — среднее по парам сабов; не в таблице → 1.00.

    Sub + sub×
    CRate + CDmg1.12
    ATK% + CDmg1.10
    SPD + ACC1.09
    ATK% + SPD1.09
    ATK% + CRate1.08
    HP% + DEF%1.08
    SPD + CDmg1.07
    HP% + RES · DEF% + RES1.07 / 1.06
    ATK% + RES0.93
    CDmg + RES0.94

    Кросс-дубль (dupSub): ×0.88 за каждое совпадение базового типа между main, innate и сабами (ATK + ATK% — один тип). Зоны: main↔sub · main↔innate · innate↔sub. dupSub = 0.88^(число совпадений).

    Золотой триплет (archetypeMul): любые 3 стата одного архетипа (innate только если качество ролла > 50%) → ×1.04 один раз: Нюкер · Быстрый танк · Контроль · Бруйзер.

    Наведи на Forge — разбивка очков и множителей, включая архетип. Цвет: ≥88 · ≥72 · ниже.

    SWOP Eff% остаётся для прогрессии аккаунта (элита в Depth) и графиков eff на панели — в таблице рун колонки Eff% нет.

    Как читать строку

    • ◇Цветные чипы — грейд, вердикт, роль, Forge. Ingame — число (hover = разбивка). Сет / мейн / сабы — текст.
    • ◇Location — имя монстра или Inventory; ищется поиском.
    • ◇Древняя — иконка на чипе Hero/Legend; Только древние в «Ещё фильтры».
    • ◇HP% 13 [3] — итого на руне; в скобках только гринд. Гем — стрелки.
    • ◇Фильтры в заголовке — вердикт / роль / грейд / сет / слот / мейн / location; по умолчанию сортировка Forge ↓.

    Огромный экспорт: сначала 500 строк — Загрузить все … для полного списка. Поиск подсвечивает совпадения.

    Поделиться и экспорт

    Export CSV — Forge, Ingame, Role, Verdict и колонка Reason (тот же текст, что в тултипе Verdict). Share — ссылка только для чтения (режимы в Настройках).

    Фильтры попадают в URL #runetable?… — закладка или ссылка для того же вида в этом браузере.

    How rune scoring works

    SW Forge looks at each rune like a coach would: which monster build could wear it? and what should you do with it next? You pick your account stage (Early / Mid / Late) — that sets how picky the checks are. Everything runs in your browser on the export you loaded.

    You do not need to edit spreadsheets. The Role and Verdict columns are the main answers. Open Rune Rules only if you want to tune how strict the app is.

    The path each rune takes

    1
    Your SWEX export Set, slot, main stat, substats, level, efficiency, ancient flag.
    2
    Account stage Early, Mid, or Late on the Dashboard — same labels as your preset.
    3
    Build roles Six playstyles (Bomber, Bruiser, Fast CC, …) plus special “monster rune” tags.
    4
    Verdict (+ tooltip) Keep, Gem, Grind, Sell, … Hover Verdict for the plain sentence (Sell why, Grind target, Keep quality).

    Two answers per rune

    Column: Role

    Who is this rune for?

    First matching build in priority order — e.g. Fast CC before Bomber. If no build fits but stats are insane, Role becomes Universal (High Value) from a God or Duo line.

    Column: Verdict

    What should I do?

    Depends on upgrade level and whether a role matched. Same rune can be Finish at +10 and Keep at +15 once it earns a role.

    Build roles

    Each role is a PvP/PvE build template — allowed mains on 2 / 4 / 6 and which substats count.

    Fast CC Classic DPS Bomber Tank Bruiser Slow DPS Universal · High Value

    Seventh outcome: valuable stats, no exact build — keep for future monsters or trade fodder carefully.

    What “fits a role” means

    A rune must pass several checks for that role at your chosen stage. Think of it as a checklist — not one magic number.

    • ◇Main stat on 2 / 4 / 6 — e.g. slot 4 must be ATK%, HP%, or another allowed main for that build.
    • ◇No forbidden substats — stats marked “exclude” for that role (wrong stats block the match).
    • ◇Must-have stat — e.g. Bomber often needs ATK% somewhere (sub or main).
    • ◇Enough useful lines — minimum count of good substats for that slot group (1/3/5 vs 2/4/6).
    • ◇High-roll anchor — on Mid/Late, at least one included sub should be a real “high” line for Hero or Legend (depends on preset).
    • ◇Overall stat strength — substats should be reasonably close to strong lines for that stage, not just present.

    Relaxed retry — if the strict checklist fails, the app tries once more with softer rules (when Strictness is 1–3). A rune that passes only then shows (Relaxed) in the Verdict tooltip on Keep — common on Mid accounts, not a bug.

    Forge Score is the default table sort; it does not pick Role by itself. Ingame matches the game client — a high Ingame rune can still be Sell. SWOP Eff% is only used inside verdict rules and account Depth, not as a table column.

    God Roll, Duo Roll & Universal

    God Roll

    One sub line reaches a very high “god” bar for your grade — too strong to trash.

    Duo Roll

    Two stats together hit a strong pair (SPD + HP%, CRate + CDmg, …).

    If no build role matched but God or Duo did, Role shows Universal (High Value) — great rune, not tied to one current team. The Verdict tooltip may say High Value · God or · Duo.

    Fit Score

    Usable <60 Good 60–74 Excellent 75+

    0–100 — how closely substats match the chosen role. It does not change Verdict; use it to compare two Keep runes for the same build. On Keep, hover Verdict to see Fit 67 etc.

    Verdicts by rune level

    1. Upgrade
      Below +9 — too early to judge; level it first.
    2. Finish
      +9 to +11 — has a role (or God/Duo) or can reach one with a grind; worth finishing.
    3. Keep
      +12 and up — fits a build; keep in inventory.
    4. Gem
      +12+ — role OK but has a bad flat sub (HP / ATK / DEF) worth replacing with a gem.
    5. Grind
      +12+ — no role yet, but one grind on SPD / HP% / DEF% / ATK% could unlock a build.
    6. Reapp
      Legend +12+ — no role; matches reapp rules (set, main, efficiency cap).
    7. Sell
      +12+ — no fitting build and no grind/reapp path; fodder or sell.

    Verdict tooltips (and CSV Reason)

    There is no separate Reason column in the grid — hover Verdict (or export CSV) for the same text.

    Keep

    Role · Excellent / Good / Usable · Strict, Flexible, or Relaxed · optional Fit N

    Grind

    Which stat to push with a grindstone (SPD, HP%, …)

    Gem

    Which flat sub to replace — e.g. Replace HP or DEF

    Sell

    Plain reason — near-miss Duo, wrong main, weak lines for Mid, low eff, …

    Early / Mid / Late

    Early Mid Late

    Stage changes every rune’s Role and Verdict — not the account progression score at the top.

    Example (illustrative)

    Legend Swift slot 2, main SPD, subs: HP% 18, DEF% 12, flat ATK, CR% 6 — same rune, different presets:

    • EarlyKeepBruiser — anchor rules softer
    • MidGemRole OK — replace flat ATK
    • LateSellLines too weak for late-game bar

    Strictness & Rune Rules

    Strictness (1–5) on the Dashboard makes checks tougher: more useful substats required, higher rolls to match a role, stricter God/Duo bars. 1–2 — more runes pass; 4–5 — only strong pieces; relaxed retry is off at 4–5.

    Expert edits live in Rune Rules — use Save & Recalculate after changing thresholds there.

    How rune scoring works

    SW Forge looks at each rune like a coach would: which monster build could wear it? and what should you do with it next? You pick your account stage (Début / Milieu / Fin) — that sets how picky the checks are. Everything runs in your browser on the export you loaded.

    You do not need to edit spreadsheets. The Rôle and Verdict columns are the main answers. Open Règles des runes only if you want to tune how strict the app is.

    The path each rune takes

    1
    Your SWEX export Set, slot, main stat, substats, level, efficiency, ancient flag.
    2
    Account stage Early, Mid, or Late on the Tableauau de bord — same labels as your preset.
    3
    Build roles Six playstyles (Bomber, Bruiser, Fast CC, …) plus special “monster rune” tags.
    4
    Verdict (+ tooltip) Garder, Gemme, Mettre à niveau, Vendre, … Hover Verdict for the plain sentence (Vendre why, Mettre à niveau target, Garder quality).

    Two answers per rune

    Column: Rôle

    Who is this rune for?

    First matching build in priority order — e.g. Fast CC before Bomber. If no build fits but stats are insane, Rôle becomes Universal (High Value) from a God or Duo line.

    Column: Verdict

    What should I do?

    Depends on upgrade level and whether a role matched. Same rune can be Finish at +10 and Garder at +15 once it earns a role.

    Build roles

    Each role is a PvP/PvE build template — allowed mains on 2 / 4 / 6 and which substats count.

    Fast CC Classic DPS Bomber Tank Bruiser Slow DPS Universal · High Value

    Seventh outcome: valuable stats, no exact build — keep for future monsters or trade fodder carefully.

    What “fits a role” means

    A rune must pass several checks for that role at your chosen stage. Think of it as a checklist — not one magic number.

    • ◇Main stat on 2 / 4 / 6 — e.g. slot 4 must be ATK%, HP%, or another allowed main for that build.
    • ◇No forbidden substats — stats marked “exclude” for that role (wrong stats block the match).
    • ◇Must-have stat — e.g. Bomber often needs ATK% somewhere (sub or main).
    • ◇Enough useful lines — minimum count of good substats for that slot group (1/3/5 vs 2/4/6).
    • ◇High-roll anchor — on Mid/Late, at least one included sub should be a real “high” line for Hero or Legend (depends on preset).
    • ◇Overall stat strength — substats should be reasonably close to strong lines for that stage, not just present.

    Relaxed retry — if the strict checklist fails, the app tries once more with softer rules (when Sévérité is 1–3). A rune that passes only then shows (Relaxed) in the Verdict tooltip on Garder — common on Mid accounts, not a bug.

    Score Forge is the default table sort; it does not pick Rôle by itself. Ingame matches the game client — a high Ingame rune can still be Vendre. SWOP Eff% is only used inside verdict rules and account Depth, not as a table column.

    God Roll, Duo Roll & Universal

    God Roll

    One sub line reaches a very high “god” bar for your grade — too strong to trash.

    Duo Roll

    Two stats together hit a strong pair (SPD + HP%, CRate + CDmg, …).

    If no build role matched but God or Duo did, Rôle shows Universal (High Value) — great rune, not tied to one current team. The Verdict tooltip may say High Value · God or · Duo.

    Fit Score

    Usable <60 Good 60–74 Excellent 75+

    0–100 — how closely substats match the chosen role. It does not change Verdict; use it to compare two Garder runes for the same build. On Garder, hover Verdict to see Fit 67 etc.

    Verdicts by rune level

    1. Upgrade
      Below +9 — too early to judge; level it first.
    2. Finish
      +9 to +11 — has a role (or God/Duo) or can reach one with a grind; worth finishing.
    3. Garder
      +12 and up — fits a build; keep in inventory.
    4. Gemme
      +12+ — role OK but has a bad flat sub (HP / ATK / DEF) worth replacing with a gem.
    5. Mettre à niveau
      +12+ — no role yet, but one grind on SPD / HP% / DEF% / ATK% could unlock a build.
    6. Réapprécier
      Legend +12+ — no role; matches reapp rules (set, main, efficiency cap).
    7. Vendre
      +12+ — no fitting build and no grind/reapp path; fodder or sell.

    Verdict tooltips (and CSV Reason)

    There is no separate Reason column in the grid — hover Verdict (or export CSV) for the same text.

    Garder

    Rôle · Excellent / Good / Usable · Strict, Flexible, or Relaxed · optional Fit N

    Mettre à niveau

    Which stat to push with a grindstone (SPD, HP%, …)

    Gemme

    Which flat sub to replace — e.g. Replace HP or DEF

    Vendre

    Plain reason — near-miss Duo, wrong main, weak lines for Mid, low eff, …

    Début / Milieu / Fin

    Early Mid Late

    Stage changes every rune’s Rôle and Verdict — not the account progression score at the top.

    Example (illustrative)

    Legend Swift slot 2, main SPD, subs: HP% 18, DEF% 12, flat ATK, CR% 6 — same rune, different presets:

    • EarlyGarderBruiser — anchor rules softer
    • MidGemmeRôle OK — replace flat ATK
    • LateVendreLines too weak for late-game bar

    Sévérité & Règles des runes

    Sévérité (1–5) on the Tableauau de bord makes checks tougher: more useful substats required, higher rolls to match a role, stricter God/Duo bars. 1–2 — more runes pass; 4–5 — only strong pieces; relaxed retry is off at 4–5.

    Expert edits live in Règles des runes — use Enregistrer & recalculer after changing thresholds there.

    Как оцениваются руны

    SW Forge смотрит на руну как тренер: под какого монстра/билд она подходит? и что с ней делать дальше? Вы выбираете стадию аккаунта (Early / Mid / Late) — от этого зависит строгость проверок. Всё считается в браузере по загруженному экспорту.

    Не нужно ковырять таблицы вручную. Главные ответы — колонки Role и Verdict. Вкладка Правила рун — только если хотите подкрутить жёсткость.

    Путь каждой руны

    1
    Экспорт SWEX Сет, слот, основной стат, сабы, уровень, eff, древняя или нет.
    2
    Стадия аккаунта Early, Mid или Late на панели — тот же пресет, что вы выбрали.
    3
    Роли билдов Шесть стилей (Bomber, Bruiser, Fast CC, …) и особые метки «очень сильная руна».
    4
    Вердикт (+ тултип) Keep, Gem, Grind, Sell… Наведите на Verdict — фраза с причиной.

    Два ответа на руну

    Колонка Role

    Кому эта руна?

    Первая роль по приоритету — напр. Fast CC раньше Bomber. Если билд не сошёлся, но статы «богоподобные», Role = Universal (High Value) через God или Duo.

    Колонка Verdict

    Что делать?

    От уровня руны и совпадения роли. Одна руна: Finish на +10 и Keep на +15.

    Роли билдов

    Шаблон билда — допустимые мейны 2 / 4 / 6 и нужные сабстаты.

    Fast CC Classic DPS Bomber Tank Bruiser Slow DPS Universal · High Value

    Седьмой исход: ценные статы без точного билда — беречь под будущих монстров.

    Что значит «подходит под роль»

    Руна проходит несколько проверок для этой роли на выбранной стадии. Это чеклист, а не одна цифра eff.

    • ◇Мейн на 2 / 4 / 6 — слот 4 должен быть из разрешённых для билда (ATK%, HP% и т.д.).
    • ◇Нет запрещённых сабов — статы с «exclude» для роли режут совпадение.
    • ◇Обязательный стат — у Bomber часто нужен ATK% (саб или мейн).
    • ◇Достаточно полезных линий — минимум хороших сабов для группы слотов 1/3/5 или 2/4/6.
    • ◇Якорь high roll — на Mid/Late хотя бы один Include-саб должен быть «высокой» линией для Hero/Legend (по пресету).
    • ◇Сила статов в целом — сабы близки к сильным линиям стадии, а не просто «есть на руне».

    Relaxed retry — если строгий чеклист не прошёл, вторая попытка с мягче правилами (при Strictness 1–3). В тултипе Verdict на Keep будет (Relaxed) — нормально для Mid, не ошибка.

    По умолчанию таблица сортируется по Forge; роль от одной цифры не ставится. Высокий Ingame ≠ Keep. SWOP Eff% — внутри правил и Depth, не колонка таблицы.

    God Roll, Duo Roll и Universal

    God Roll

    Одна линия саба выше «god»-порога для грейда — слишком ценная, чтобы выкинуть.

    Duo Roll

    Сильная пара статов (SPD + HP%, CRate + CDmg, …).

    Если ни один билд не подошёл, но есть God или Duo — Role Universal (High Value). В тултипе Verdict: High Value · God или · Duo.

    Fit Score

    Usable <60 Good 60–74 Excellent 75+

    0–100 — насколько сабы похожи на идеал для роли. Не меняет Verdict. На Keep смотрите Fit 67 в тултипе Verdict.

    Вердикты по уровню руны

    1. Upgrade
      Ниже +9 — рано судить; качайте дальше.
    2. Finish
      +9…+11 — есть роль (или God/Duo) или гринд даст роль; имеет смысл докачать.
    3. Keep
      +12 и выше — подходит под билд; хранить.
    4. Gem
      +12+ — роль есть, но плоский саб (HP/ATK/DEF) лучше заменить гемом.
    5. Grind
      +12+ — роли нет, но один гринд по SPD / HP% / DEF% / ATK% может открыть билд.
    6. Reapp
      Legend +12+ — нет роли; подходит под правила реаппа (сет, мейн, потолок eff).
    7. Sell
      +12+ — нет билда и нет пути гринд/реапп; фоддер или продажа.

    Тултипы Verdict (и CSV Reason)

    Отдельной колонки «Причина» в таблице нет — наведите на Verdict или смотрите CSV.

    Keep

    Роль · Excellent / Good / Usable · Strict, Flexible или Relaxed · Fit N

    Grind

    Какой стат грайндить (SPD, HP%, …)

    Gem

    Какой плоский саб заменить

    Sell

    Причина простым языком — почти Duo, мейн, слабые линии…

    Early / Mid / Late

    Early Mid Late

    Стадия меняет Role и Verdict каждой руны, не балл прогресса сверху.

    Пример (иллюстрация)

    Legend Swift слот 2, мейн SPD, сабы: HP% 18, DEF% 12, flat ATK, CR% 6:

    • EarlyKeepBruiser — мягче якорь
    • MidGemРоль есть — заменить flat ATK
    • LateSellЛинии слабы для Late

    Strictness и Правила рун

    Strictness (1–5) на панели: больше полезных сабов, выше роллы, жёстче God/Duo. 1–2 — проходят легче; 4–5 — только сильные; relaxed retry выключен на 4–5.

    Тонкая настройка — Правила рун; после правок — Сохранить и пересчитать.

    Rune Rules

    Open Runes → Rules to tune the same engine that fills Role and Verdict in the table. The Dashboard Strictness slider is the everyday control; this page is the full spreadsheet-style setup.

    Simple vs full Rules

    Most players

    Dashboard only

    Early / Mid / Late + Strictness 1–5 on the Dashboard bar. The Rules tab shows a short Evaluation Policy note — no need to open Engine or formulas.

    Power users

    Full Rules tab

    Three subtabs — Engine, Roles, Verdict rules — plus Save & Recalculate at the bottom. Matches SWOP-style tuning.

    How the pieces connect

    A
    Constants (8 stats) Base numbers for SPD, HP%, CRate, … — every “high line” is built from these.
    B
    Evaluation Policy How strictly a rune must pass role checks (preset, anchor, pressure, …).
    C
    Role formulas Per build: allowed mains, good/bad subs, must-have, min lines, HR anchor.
    D
    Verdict rules When to flag Gem / Grind / Reapp after a role (or lack of one) is known.

    Result → Role, Verdict (hover for reason) in the Rune Table. Plain overview → How scoring works in this Guide.

    Engine tab

    1 — Constants (8 stats)

    One row per stat (SPD, HP%, ATK%, DEF%, CRate, CDmg, ACC, RES). Totals use roll + grind on the rune, same as in the table.

    • ◇Base — Mid-game Hero anchor for that stat (e.g. SPD 16).
    • ◇God +% — God Roll line = Base × (1 + %). One huge sub can save a rune as Universal.
    • ◇Early −% / Late +% — scales the High Roll grid by account stage.
    • ◇Legend −% — Legend runes use a slightly lower HR line than Hero at the same stage.
    • ◇Duo −% — Duo line = High Roll × (1 − %); pairs like SPD+HP% must both clear their lines.

    Show threshold previews — read-only God / High Roll / Duo tables (stage × grade). Change numbers above → previews update live; Save & Recalculate applies to all runes.

    2 — Evaluation Policy

    Global strictness on top of your Dashboard stage. Expert fields:

    Preset

    Early / Mid / Late / Competitive Progression loads a full profile. Custom keeps your manual tweaks.

    Anchor requirement

    Hard — must hit a real high-roll line when the role asks for it. Soft — allows near-misses.

    Slot requirements

    Hard / Soft — how strictly slot 2/4/6 “required stat” rows in role formulas are enforced.

    Supporting stats

    +1 / 0 / −1 — bumps how many Include subs you need beyond each role’s minimum.

    Stat quality for role

    0.00 = off · higher = substats must be closer to strong lines (fewer Keep). Per-role floors also exist in the preset.

    God / Duo counts as role

    Leave off (recommended): God/Duo stay High Value tags → Universal. On = they can become the primary Role name.

    Dashboard Strictness 1–5 blends with the active preset (useful subs, pressure, God/Duo bars). At 4–5 relaxed retry is disabled — same idea as in the scoring guide.

    Roles tab

    Six default builds (Fast CC, Classic DPS, Bomber, Tank, Bruiser, Slow DPS). Pick one in the left list; the big sheet is that role’s formula.

    • ◇Enable formula — off = role ignored in matching.
    • ◇Accepted mains — slot 2 / 4 / 6: comma list (SPD, HP%, …) or None.
    • ◇Sub-stats grid — per stat × Early/Mid/Late: Include (counts toward min lines), blank, or Exclude (blocks the role).
    • ◇Must have — one required stat on the rune for that stage (e.g. Bomber → ATK%).
    • ◇Slot requirements — e.g. slot 2 must be SPD for Fast CC on Mid.
    • ◇Min stats — how many Include lines needed on 1/3/5 vs slot 2 / 4 / 6 groups (must-have does not add to this count).
    • ◇Anchor (High Roll) — checkboxes: at least one sub must reach Hero or Legend HR line for that stage.

    Edits apply on change — table refreshes without the footer button. You can + Add role for custom builds (keep at least one role). Reset Constants only restores the 8-stat grid, not these formulas.

    Verdict rules tab

    Fine-tunes Gem, Grind, Reapp on top of the main verdict tree (Upgrade / Finish / Keep / Sell).

    Gem suggestions

    Bad flat subs

    When enabled, +12+ runes with weak flat HP/ATK/DEF subs can get Gem — the Verdict tooltip lists which flat to replace. Enchant only rerolls subs, not innate.

    Grind suggestions

    One push away

    Grind gap (try 0.3–0.5): lower = stricter. Compares ungrinded SPD / HP% / DEF% / ATK% to Late × grade High Roll — if one grind could reach the line, verdict becomes Grind.

    Reapp candidates

    Legend fodder with potential

    Filter by allowed sets, innate stats, mains on 2/4/6, and max efficiency — only runes below that eff and matching the list can get Reapp.

    Save & reset

    • ◇Roles — auto-save on every change.
    • ◇Constants, Policy, Verdict rules — use Save & Recalculate (footer).
    • ◇Reset to Defaults — full factory reset of rules (careful).

    Règles des runes

    Open Runes → Règles to tune the same engine that fills Rôle and Verdict in the table. The Tableauau de bord Sévérité slider is the everyday control; this page is the full spreadsheet-style setup.

    Simple vs full Règles

    Most players

    Tableauau de bord only

    Début / Milieu / Fin + Sévérité 1–5 on the Tableauau de bord bar. The Règles tab shows a short Evaluation Policy note — no need to open Engine or formulas.

    Power users

    Full Règles tab

    Three subtabs — Engine, Rôles, Verdict rules — plus Enregistrer & recalculer at the bottom. Matches SWOP-style tuning.

    How the pieces connect

    A
    Constants (8 stats) Base numbers for SPD, HP%, CRate, … — every “high line” is built from these.
    B
    Evaluation Policy How strictly a rune must pass role checks (preset, anchor, pressure, …).
    C
    Rôle formulas Per build: allowed mains, good/bad subs, must-have, min lines, HR anchor.
    D
    Verdict rules When to flag Gemme / Mettre à niveau / Réapprécier after a role (or lack of one) is known.

    Result → Rôle, Verdict (hover for reason) in the Liste des runes. Plain overview → Comment fonctionne la notation in this Guide.

    Engine tab

    1 — Constants (8 stats)

    One row per stat (SPD, HP%, ATK%, DEF%, CRate, CDmg, ACC, RES). Totals use roll + grind on the rune, same as in the table.

    • ◇Base — Mid-game Hero anchor for that stat (e.g. SPD 16).
    • ◇God +% — God Roll line = Base × (1 + %). One huge sub can save a rune as Universal.
    • ◇Early −% / Late +% — scales the High Roll grid by account stage.
    • ◇Legend −% — Legend runes use a slightly lower HR line than Hero at the same stage.
    • ◇Duo −% — Duo line = High Roll × (1 − %); pairs like SPD+HP% must both clear their lines.

    Show threshold previews — read-only God / High Roll / Duo tables (stage × grade). Change numbers above → previews update live; Enregistrer & recalculer applies to all runes.

    2 — Evaluation Policy

    Global strictness on top of your Tableauau de bord stage. Expert fields:

    Preset

    Début / Milieu / Fin / Competitive Progression loads a full profile. Custom keeps your manual tweaks.

    Anchor requirement

    Hard — must hit a real high-roll line when the role asks for it. Soft — allows near-misses.

    Slot requirements

    Hard / Soft — how strictly slot 2/4/6 “required stat” rows in role formulas are enforced.

    Supporting stats

    +1 / 0 / −1 — bumps how many Include subs you need beyond each role’s minimum.

    Stat quality for role

    0.00 = off · higher = substats must be closer to strong lines (fewer Garder). Per-role floors also exist in the preset.

    God / Duo counts as role

    Leave off (recommended): God/Duo stay High Value tags → Universal. On = they can become the primary Rôle name.

    Tableauau de bord Sévérité 1–5 blends with the active preset (useful subs, pressure, God/Duo bars). At 4–5 relaxed retry is disabled — same idea as in the scoring guide.

    Rôles tab

    Six default builds (Fast CC, Classic DPS, Bomber, Tank, Bruiser, Slow DPS). Pick one in the left list; the big sheet is that role’s formula.

    • ◇Enable formula — off = role ignored in matching.
    • ◇Accepted mains — slot 2 / 4 / 6: comma list (SPD, HP%, …) or None.
    • ◇Sub-stats grid — per stat × Early/Mid/Late: Include (counts toward min lines), blank, or Exclude (blocks the role).
    • ◇Must have — one required stat on the rune for that stage (e.g. Bomber → ATK%).
    • ◇Slot requirements — e.g. slot 2 must be SPD for Fast CC on Mid.
    • ◇Min stats — how many Include lines needed on 1/3/5 vs slot 2 / 4 / 6 groups (must-have does not add to this count).
    • ◇Anchor (High Roll) — checkboxes: at least one sub must reach Hero or Legend HR line for that stage.

    Edits apply on change — table refreshes without the footer button. You can + Add role for custom builds (keep at least one role). Réinitialiser Constants only restores the 8-stat grid, not these formulas.

    Verdict rules tab

    Fine-tunes Gemme, Mettre à niveau, Réapprécier on top of the main verdict tree (Upgrade / Finish / Garder / Vendre).

    Gemme suggestions

    Bad flat subs

    When enabled, +12+ runes with weak flat HP/ATK/DEF subs can get Gemme — the Verdict tooltip lists which flat to replace. Enchant only rerolls subs, not innate.

    Mettre à niveau suggestions

    One push away

    Mettre à niveau gap (try 0.3–0.5): lower = stricter. Compares ungrinded SPD / HP% / DEF% / ATK% to Late × grade High Roll — if one grind could reach the line, verdict becomes Mettre à niveau.

    Réapprécier candidates

    Legend fodder with potential

    Filter by allowed sets, innate stats, mains on 2/4/6, and max efficiency — only runes below that eff and matching the list can get Réapprécier.

    Save & reset

    • ◇Rôles — auto-save on every change.
    • ◇Constants, Policy, Verdict rules — use Enregistrer & recalculer (footer).
    • ◇Réinitialiser par défaut — full factory reset of rules (careful).

    Правила рун

    Руны → Правила — настройка того же движка, что заполняет Role и Verdict в таблице. Для обычной игры хватает Strictness на панели; эта страница — полный уровень как в SWOP.

    Простой и полный режим

    Большинству

    Только панель

    Early / Mid / Late и Strictness 1–5 на Dashboard. В Правилах — короткая заметка про политику оценки, без формул.

    Продвинутым

    Вкладка Правила целиком

    Три подвкладки — Движок, Роли, Вердикты — и внизу Сохранить и пересчитать.

    Как связаны блоки

    A
    Constants (8 статов) Базовые числа SPD, HP%, CRate… — от них строятся все «высокие линии».
    B
    Evaluation Policy Насколько жёстко руна должна пройти проверки роли (пресет, якорь, давление…).
    C
    Формулы ролей По билду: мейны, Include/Exclude, must-have, минимум линий, HR-якорь.
    D
    Правила вердиктов Когда ставить Gem / Grind / Reapp после определения роли.

    Итог — Role, Verdict (причина в тултипе) в таблице. Обзор → Оценка рун в Справке.

    Вкладка «Движок»

    1 — Constants (8 статов)

    Строка на стат. Считается кат + гринд на руне, как в таблице.

    • ◇Base — якорь Mid Hero для стата (напр. SPD 16).
    • ◇God +% — линия God Roll = Base × (1 + %); один огромный саб → Universal.
    • ◇Early −% / Late +% — сетка High Roll по стадии аккаунта.
    • ◇Legend −% — у Legend линия HR чуть ниже Hero на той же стадии.
    • ◇Duo −% — Duo = High Roll × (1 − %); пары SPD+HP% и т.д. должны пройти обе линии.

    Показать превью порогов — таблицы God / High Roll / Duo (стадия × грейд). Меняете Constants → превью сразу; Сохранить и пересчитать — на все руны.

    2 — Evaluation Policy

    Глобальная жёсткость поверх стадии с панели. Поля эксперта:

    Preset

    Early / Mid / Late / Competitive Progression — готовый профиль. Custom — ваши ручные правки.

    Anchor requirement

    Hard — нужна настоящая high-roll линия, если роль требует. Soft — почти сошлось тоже ок.

    Slot requirements

    Hard / Soft — жёсткость «обязательного стата на слоте» из формул ролей.

    Supporting stats

    +1 / 0 / −1 — сдвиг числа нужных Include-сабов сверх минимума роли.

    Stat quality for role

    0.00 = выкл · выше — сабы ближе к сильным линиям (меньше Keep). В пресете есть и пороги по ролям.

    God / Duo counts as role

    Выкл (рекомендуется): God/Duo → High Value и Universal. Вкл — могут стать именем Role.

    Strictness 1–5 на панели смешивается с активным пресетом. На 4–5 relaxed retry выключен — как в разделе «Оценка рун».

    Вкладка «Роли»

    Шесть билдов по умолчанию. Слева список — справа формула выбранной роли.

    • ◇Enable formula — выкл = роль не участвует в матче.
    • ◇Accepted mains — слоты 2 / 4 / 6: список через запятую или None.
    • ◇Сетка Sub-stats — стат × Early/Mid/Late: Include, пусто или Exclude (ломает роль).
    • ◇Must have — один обязательный стат на стадии (Bomber → ATK%).
    • ◇Slot requirements — напр. слот 2 = SPD для Fast CC на Mid.
    • ◇Min stats — сколько Include на группах 1/3/5 и слотах 2/4/6 (must-have в счёт не входит).
    • ◇Anchor (High Roll) — галочки: хотя бы один саб ≥ линии Hero или Legend HR.

    Правки сразу пересчитывают таблицу. Можно + Add role для своих билдов. Reset Constants — только сетка 8 статов, не формулы ролей.

    Вкладка «Правила вердикта»

    Тонкая настройка Gem, Grind, Reapp поверх дерева Upgrade / Finish / Keep / Sell.

    Gem

    Плоские сабы

    Если включено — на +12+ с слабыми flat HP/ATK/DEF может быть Gem; в тултипе Verdict — что заменить. Гем меняет только сабы, не innate.

    Grind

    Один камень до роли

    Grind gap (0.3–0.5): меньше = жёстче. Непрокачанные SPD/HP%/DEF%/ATK% сравниваются с Late × грейд High Roll — если один гринд дотянет, verdict Grind.

    Reapp

    Кандидаты под реапп

    Фильтры: сеты, innate, мейны 2/4/6, макс. eff — Reapp только ниже порога eff и при совпадении списков.

    Сохранение и сброс

    • ◇Роли — сохраняются при каждом изменении.
    • ◇Constants, Policy, Вердикты — Сохранить и пересчитать внизу.
    • ◇Reset to Defaults — полный сброс правил (осторожно).

    Shortcuts & hidden tricks

    Quality-of-life features that are easy to miss. Rune logic is in How scoring works.

    Keyboard

    • /Runes → Table — focus search from any tab (not while typing elsewhere). Open Table to see the field.
    • ↑ ↓Runes → Table — scroll the grid when that tab is open and focus is not in a filter box.
    • PgUp PgDnRunes → Table — page through the grid faster (same conditions).
    • Enter SpaceDashboard charts — activate a clickable verdict / role / set / slot row (same as click) → opens filtered table.
    • Enter SpaceMonsters roster — open the focused monster row.

    Mouse & links

    • ◇Drag & drop a SWEX .json onto the page — loads into active Data 1 (same as the upload button).
    • ◇Dashboard → Table — click chart bars, verdict tiles, or role lines to filter the table in one step.
    • ◇Monster rune slot — click a slot in unit detail → Rune Table focused on that rune.
    • ◇#runetable?… in the address bar — share your current filters; Copy summary on Dashboard for a text dump.
    • ◇Filter chips on the table — remove one active filter with × instead of resetting all.

    App

    • ◇App Settings — language, share link modes, four database slots.
    • ◇Theme toggle (header) — light / dark.
    • ◇After an update, verdicts look off → hard refresh, then once Save & Recalculate in Rune Rules.

    Raccourcis et astuces

    Fonctions pratiques faciles à manquer. La logique des runes est dans Comment fonctionne la notation.

    Clavier

    • /Runes → Tableau — focus search from any tab (not while typing elsewhere). Open Tableau to see the field.
    • ↑ ↓Runes → Tableau — scroll the grid when that tab is open and focus is not in a filter box.
    • PgUp PgDnRunes → Tableau — page through the grid faster (same conditions).
    • Enter SpaceTableauau de bord charts — activate a clickable verdict / role / set / slot row (same as click) → opens filtered table.
    • Enter SpaceMonstres roster — open the focused monster row.

    Souris et liens

    • ◇Drag & drop a SWEX .json onto the page — loads into active Data 1 (same as the upload button).
    • ◇Tableauau de bord → Tableau — click chart bars, verdict tiles, or role lines to filter the table in one step.
    • ◇Monster rune slot — click a slot in unit detail → Liste des runes focused on that rune.
    • ◇#runetable?… in the address bar — share your current filters; Copy summary on Tableauau de bord for a text dump.
    • ◇Filter chips on the table — remove one active filter with × instead of resetting all.

    Application

    • ◇Paramètres de l'app — language, share link modes, four database slots.
    • ◇Theme toggle (header) — light / dark.
    • ◇After an update, verdicts look off → hard refresh, then once Enregistrer & recalculer in Règles des runes.

    Горячие клавиши и фишки

    Удобства, которые легко не заметить. Логика оценки — в Оценка рун.

    Клавиатура

    • /Руны → Таблица — фокус в поиск с любой вкладки (если не печатаете в другом поле). Откройте Таблицу, чтобы увидеть поле.
    • ↑ ↓Руны → Таблица — прокрутка сетки, когда вкладка открыта и фокус не в фильтре.
    • PgUp PgDnРуны → Таблица — листать страницами (те же условия).
    • Enter ПробелГрафики панели — активировать кликабельную строку (как клик) → таблица с фильтром.
    • Enter ПробелРостер монстров — открыть монстра в фокусе.

    Мышь и ссылки

    • ◇Перетащить SWEX .json на страницу — загрузка в активный Data 1.
    • ◇Панель → таблица — клик по графику, плитке вердикта или строке роли.
    • ◇Слот руны на монстре — клик по слоту в карточке → эта руна в таблице.
    • ◇#runetable?… в адресе — поделиться фильтрами; Копировать сводку на панели — текст.
    • ◇Чипы фильтров — снять один фильтр крестиком, не сбрасывая всё.

    Приложение

    • ◇Настройки приложения — язык, режимы Share, четыре слота баз.
    • ◇Тема в шапке — светлая / тёмная.
    • ◇После обновления «не те» вердикты → жёсткое F5, затем раз Сохранить и пересчитать в Правилах рун.

    Updates

    Database slots

    Store up to four SWEX exports and switch the active profile instantly.

    Share roster

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    Load your SWEX JSON

    Export with Summoners War Exporter (SWEX), then select your .json file. Analysis runs entirely in this browser.

    This becomes your active profile (Data 1). Add or switch accounts in App Settings → Database Slots.

    All processing happens in your browser — your data never leaves your device.